Keep It Alight by Lamasaurus
Play time: ~~10 minutes~~ apparently it is more like 15 minutes of playtime


Hope is a strong, but fragile thing, we should and must keep it alive! Overcome this dark, hopeless world. Do not let it break you and you will feel the warmth of the sun once more, as is the promise of hope!
A narrative based platformer with one nifty mechanic that I will let to you, the player, to explorer. Everything was made within 48 hours, except for a few FX sounds.
Once you choose hope, anything’s possible. ~ Christopher Reeve
Controls
- Arrow keys to move and jump.
- You are able to double jump to clear larger pits and higher ledges.
- Wall jumping is also a thing (and can make some obstacles a lot easier).
Don't forget to turn on your audio 🎶
Ratings
| Overall | 149th | 4.073⭐ | 77🧑⚖️ |
| Fun | 187th | 3.939⭐ | 76🧑⚖️ |
| Innovation | 744th | 3.527⭐ | 76🧑⚖️ |
| Theme | 1435th | 3.561⭐ | 76🧑⚖️ |
| Graphics | 972th | 3.797⭐ | 76🧑⚖️ |
| Audio | 392th | 3.767⭐ | 75🧑⚖️ |
| Humor | 1173th | 2.885⭐ | 67🧑⚖️ |
| Mood | 139th | 4.158⭐ | 75🧑⚖️ |
| Given | 61🗳️ | 113🗨️ |
I tried to make this feeling in my game too, but I failed, you did an awesome job!
@qazikol hope is something found in the darkest of places, so I wanted my game to be one of these darkest places :smile:
@siegmayer thank you so much! I will have a look at your game after work (and I'm on a Mac right now) and see if I can give some tips on mood and atmosphere :wink:
I love how it gets harder and harder and just when you think you won't make the next one anymore,
you actually do and you get to a beautiful ending.
I was wondering if there is any Easter egg after you exit the cave and go up and to the left. I did a long distance but gave up when the ground started to become too steep to be able to come back.
Really great job for 48 hours of work!
The sound for enemies is a bit loud so playing full volume I got my ear bleeding :D Just kidding, no harm done
Basically I just fixed the issue the way the players would have had to, then put it into a Mac disk image file (a .dmg) so that it doesn't get corrupted when zipped/unzipped.
https://www.dropbox.com/s/kbxcrx5la17z27u/KeepItAlight.dmg?dl=0
(let me know when you've done this so I can delete this from my own dropbox)
And yeah those guys are meant to do that :wink: but there are multiple ways of getting rid of them!

Exceptional atmosphere!
Sounds, the dark cave, the sprites and the platforming mechanics combine to make an amazing (but short) game. Congratulations! :D
When I made it to daylight, there was such an impressive change of atmosphere. It was like really going outside after being stuck in the dark!
A couple suggestions would be to allow jump to be the space bar or something other than a directional key. And if you had a different outdoor sprite for the character (although not worth the extra work for a 48 hour game!)
Great little platformer: Especially like the cave reverb effect, with that alone you nailed the mood of the game!!!

Also, i found something rather peculiar messing around...
[Sometimes the LD site dosen't send images and gifs propelly, so if the image isn't loaded, let me know :3]
Great little game, I loved the infiltration mechanics with the fly monster, it's really clever.
Maybe the walk sound was a bit too loud compare to the ambiant sound. The fly sound was just perfect, made for a great jump scare.
It's nice to see a game made with Godot :grin:
https://www.youtube.com/watch?v=Z8jqyHEpZ7k
Some of the quotes are indeed about the next or previous area. The first one was meant to provide context and meaning within the world of the game (Hope is being able to see that there is light despite all of the darkness). Others are just quotes about hope to keep the player going and feeling that there will be an end to all the darkness :slight_smile:
I had lots of trouble figuring out where to go after M.L. King's bonfire. But it was fun exploring and dying to try to figure that out ;)