Stuck In a Hoard (While Looping) by WitekWitek
This is My second Game Jam Game! If you see something wrong, I might have rushed it a little, I will try to anwser and do all the Suggestions and Questions you will say and ask. Thank you!
Ratings
| Overall | 1560th | 2.75⭐ | 44🧑⚖️ |
| Fun | 1335th | 2.829⭐ | 43🧑⚖️ |
| Innovation | 1580th | 2.378⭐ | 43🧑⚖️ |
| Theme | 1318th | 3.012⭐ | 43🧑⚖️ |
| Graphics | 1439th | 2.512⭐ | 43🧑⚖️ |
| Audio | 1050th | 2.354⭐ | 43🧑⚖️ |
| Mood | 1477th | 2.417⭐ | 38🧑⚖️ |
| Given | 31🗳️ | 43🗨️ |
I liked the concept!
The music is a bit repetitive (short loop), and when you are in the upper side of the map you can't see much.
Good luck!
some camera movement would be nice.
but the concept was fun.
-WitekWitek
-WitekWitek
1. I will try to make the song less repetitive (longer)
2. I will try to make the camera bigger
If i would, I would always notify you when i will finish implementing all the things you mentioned. Thank you!
-WitekWitek
-WitekWitek
-WitekWitek.
-WitekWitek
-I fixed a bug where when you fall off, nothing happends
-I added obstacles.
-I added more tutorial elements.
More updates are on the itch.io page. Thank you!
-WitekWitek
Good idea, but there wasn't much that was driving me to do anything special - it seems like I could just keep going in circles. The obstacles were a nice touch but I think they got pushed by the purple balls so it didn't pose much of a challenge.
Great core idea, I liked it!
The game right now has 1 issue that: no matter how many time you play the game, you can't play better. You will eventually stuck at some point (me is 40s). To play the game knowing that you gonna lose is not good
I think you should break the game into level. After player survive at some point, open some gates to go to the next level.
Overall, congratz on your entry. Keep up the good work.
1. I will try to lower the friction of the ground
2. I will make the camera bigger.
Also i feel like energy is an bad idea since I don't really want the player to make pauses every 30 seconds. I feel like pauses kind of break the fast-pace experience.
Also one question, Where are you from? I am very curious to know, Thanks!
-WitekWitek
Here's the playthrough: https://www.twitch.tv/videos/766604554
Thanks for watching!
-WitekWitek
This was a nice simple entry that I actually had quite a bit of fun with. :) The fact that you were able to crank it out all by yourself was super impressive. I do think it gets a little easy to cheese the longer it goes on, but the blue enemies seem to do a lot to spice things up. Nice job!
-WitekWitek
- Add the audio source to the Don't Destroy on Load, since this is a game where we're going to die a lot, it makes more sense to have the music looping non stop (also because it's a song that builds up intensity)
- The behind the ball view doesn't seem to add a lot as there's a wall where the ball is fully hidden. Maybe moving the camera a bit up in order to have a full view of it could help!
- Creating multiple layers of levels and using the icosahedron to bounce to other level layouts could also have improved the game as it would make it more interesting and having the risk/reward situation to be more effective
- Show the current score and the highest score of the session could also be interesting (maybe you could use PlayerPrefs to store it on the person's browser)
- The icosahedron sometimes did not propel me upwards, so I guess you must be applying force according to the rotation of the sphere (just a guess??). Fixing that would make the game a bit more interesting
Overall, adding more map layouts and a motivation to keep the player out of the "loop" would make it a great experience to entertain for a few minutes up to hours!
-WitekWitek
But cool, I liked the music ^^