LD46-Keep it alive by GHubert
dont have engouh time...
| Youtube | https://drive.google.com/file/d/1XB4PxBm4wG1IWNFOT4xQ7oOYItCNuaQl/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/46/ld46-keep-it-alive-2 |
Ratings
| Overall | 2328th | 2.861⭐ | 20🧑⚖️ |
| Fun | 2351th | 2.583⭐ | 20🧑⚖️ |
| Innovation | 844th | 3.471⭐ | 19🧑⚖️ |
| Theme | 1728th | 3.417⭐ | 20🧑⚖️ |
| Graphics | 2106th | 2.75⭐ | 20🧑⚖️ |
| Mood | 2176th | 2.7⭐ | 17🧑⚖️ |
| Given | 19🗳️ | 3🗨️ |
I think the game is broken (ball doesn't seem to connect with enemy locusts at all, thought rarely sometimes it'll hit one.) I'm not sure what's happening to be honest and there are no instructions to help.
I like the art, though the locusts don't really look like locusts.
Some things I liked:
- random level generation was a nice touch (although perhaps uneeded for a jam game)
- the fast-paced action
- I honestly kind of liked the art and vibe. probably because it reminded me of the Mario Paint minigame: https://www.youtube.com/watch?v=vAQXJbfihxo
Here's some suggestions I think would improve this game:
- all locusts hit by the ball should die, instead of just one. If it felt overpowered, it could have been improved by (a) having the ball bounce off locusts or (b) just spawning more locusts.
- an arrow should show how you're aiming the paddle? net? Also, I kept wanting to pull back and release like it was a slingshot, so flipping the controls may be a natrual choice.
- catching the ball is difficult. Perhaps that was intentional, but maybe slowing the ball down after the first bounce would be nice.
- If there was time, having something to break up the action, like a rounds system that gets progressively harder, would feel nice.
Nice job!
I think the problem is in the hitbox (ball's or locust's or both). If you fix it, the game can be good.