RacoonVenture by Nerzal
On a small tropical island a small raccoon washes ashore. Surrounded by strange animals, he has never seen before he tries to survive the dangers that lie ahead. Can you make friends with these strage, unknown animals and help the racoon to pass the tests that the island holds?
Info: The music volume starts at 100% sorry for that. You can change it in the settings.
Controls:
W,A,S,D - Move F - Interact H - Reset. Resets to checkpoint if you have reached one. Otherwise reloads the scene
Please give honest feedback. If you think something sucks - just tell us :)
Ratings
| Given | 6🗳️ | 5🗨️ |
figuring out how to eat is your very first task.
I can give you a little hint though: it has some to do with the pink fluffy cube at the right top corner of the beach. From there on the messages in the game should provide enough clues. But feel free to ask for help if you are stuck again.
The main high-level feedback I'd give is during the jam you should get someone to playtest the game so you can see how people play and what issues they run into. There quite a few bugs or usability issues I ran into, and I think you'd be able to notice them and fix them during the jam if you had people playing it.
So these are the things I ran into
- A lot of times the text skipped to quickly for me to read it -- I think because I kept pressing F to advance to the next dialog button, instead of space? When I did that the text seemed to behave weirdly
- I wasn't sure what happened with the pink cube and the coconut and block on the beach (I think because the text skipped too fast)
- It took me a while to figure out how to climb up from the beach. The rope that you can climb is really hard to notice
- I could speak to the mouse before I actually saved them
- I got stuck on the ice at the end! (fortunately this was after I beat the game)

On the positive side, I liked the look of all the characters, and the blocky world aesthetic was cool :) And I liked the music too!
Playtesting would have been a great way to make sure there are no obvious bugs.
We are planing to relase a bug free (post jam) version of the game, as soon as we have time to do that.
Not trying to excuse myself: We ran into some bugs you pointed out but did not have time to fix them, because we put too much on our plate. A smaller game with less features and subsequently hopefully less bugs would have been the better choice :see_no_evil:
And for the next time at least I try to have an time table for when to do what to check if we're delayed to check if we should skip certain parts.