Goblinheart by ninjascript
Goblinheart is an 8-bit dungeon crawler with unconventional mechanics. Instead of fighting, the player must travel through the dungeon armed only with the POWER OF LOVE!
Controls:
up, down, left, right - Move
spacebar - Charm NPCs
We didn't quite get to where we wanted with this one. The dungeon works, pathfinding mostly works, and the core mechanic (charming your enemies) is there, but we had loftier goals! Namely the player would have an "influence" counter and would only be able to charm low-level enemies until their influence counter got larger. Eventually you'd be able to charm the entire dungeon, effectively growing your posse (see, it fits the theme!) to an incredible size.
Oh but for more time and/or Mondays off work. Still, pretty happy with where we got this time. Resources are credited on the game page.
FAQ
I failed to see the theme
It's pretty loose but the original idea was that your influence would grow as the number of creatures under your influence grew.
Why are the characters blurry?
It's a canvas issue with rendering objects using floating point values rather than integers. Just one more thing we didn't get to fix due to time constraints.
I guess there is no end?
Well, I like to charm the whole dungeon and then try to run them into the lava (which won't actually work), but yeah, we missed the opportunity to finish the planned big boss endgame.
I was able to walk through diagonal walls
Goblin magic!
Too easy (holding space)
Game balance was another casualty of our shortened timeline.
I liked your art
The artwork came from Lucid Design. You should check out the other collections! http://luciddesign.tk/
Controls:
up, down, left, right - Move
spacebar - Charm NPCs
We didn't quite get to where we wanted with this one. The dungeon works, pathfinding mostly works, and the core mechanic (charming your enemies) is there, but we had loftier goals! Namely the player would have an "influence" counter and would only be able to charm low-level enemies until their influence counter got larger. Eventually you'd be able to charm the entire dungeon, effectively growing your posse (see, it fits the theme!) to an incredible size.
Oh but for more time and/or Mondays off work. Still, pretty happy with where we got this time. Resources are credited on the game page.
FAQ
I failed to see the theme
It's pretty loose but the original idea was that your influence would grow as the number of creatures under your influence grew.
Why are the characters blurry?
It's a canvas issue with rendering objects using floating point values rather than integers. Just one more thing we didn't get to fix due to time constraints.
I guess there is no end?
Well, I like to charm the whole dungeon and then try to run them into the lava (which won't actually work), but yeah, we missed the opportunity to finish the planned big boss endgame.
I was able to walk through diagonal walls
Goblin magic!
Too easy (holding space)
Game balance was another casualty of our shortened timeline.
I liked your art
The artwork came from Lucid Design. You should check out the other collections! http://luciddesign.tk/
| Web | http://www.ninjascript.com/ludumdare/34/ |
| Source | https://github.com/ninjascribble/LudumDare34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=35875 |
Ratings
| Coolness | 46% | 1507 |
| Overall(Jam) | 2.73 | 969 |
| Fun(Jam) | 2.73 | 839 |
| Graphics(Jam) | 3.36 | 560 |
| Humor(Jam) | 2.65 | 512 |
| Innovation(Jam) | 2.82 | 727 |
| Mood(Jam) | 2.55 | 902 |
| Theme(Jam) | 2.13 | 1090 |
I was able to walk through diagonal walls
Anyway, it's a shame you couldn't implement your full plan for the influence counter because I think it would have made this one really stand out. Nice job though! My only real complaint: all i have to do is hold down the charm button and then all I have to worry about are the harmful poison water tiles.
Anyway, it's a shame you couldn't implement your full plan for the influence counter because I think it would have made this one really stand out. Nice job though! My only real complaint: all i have to do is hold down the charm button and then all I have to worry about are the harmful poison water tiles.