Yobuds by noahnewline
* :seedling: Pull up sprouts to grow in numbers, but watch out for falling seeds! *
* :seedling: Try your best to keep your sprout squad as big as possible. *
* :seedling: How high can you get your score? *
https://www.youtube.com/watch?v=YVi45TWN2Ms
A GAME BY: - noahnewline - heynatking
Sound Design by Vaughn McWhorter
| Youtube | https://noahnewline.itch.io/yobuds |
| Youtube | https://noahnewline.itch.io/yobuds |
| Youtube | https://noahnewline.itch.io/yobuds |
| Youtube | https://noahnewline.itch.io/yobuds |
| Original URL | https://ldjam.com/events/ludum-dare/46/yobuds |
Ratings
| Overall | 145th | 4.08⭐ | 46🧑⚖️ |
| Fun | 38th | 4.216⭐ | 46🧑⚖️ |
| Innovation | 230th | 3.875⭐ | 46🧑⚖️ |
| Theme | 580th | 3.966⭐ | 46🧑⚖️ |
| Graphics | 417th | 4.182⭐ | 46🧑⚖️ |
| Audio | 208th | 3.967⭐ | 47🧑⚖️ |
| Humor | 245th | 3.825⭐ | 42🧑⚖️ |
| Mood | 817th | 3.614⭐ | 46🧑⚖️ |
| Given | 35🗳️ | 47🗨️ |
Everything in this game is well designed, from the title screen tutorial guiding you into the gameplay, to the way that the different game elements tie together (like projectiles that don't kill you becoming an opportunity to gain more "life"). The art and audio are super cute as well. Great job!
I managed 42 before they were wiped out :(
Pretty polished, and nice simple graphics that I think anyone could pick up and play.
-Gameplay could have a bit more variety to it. I can imagine stuff like comets that split up or comets that have a curve to their trajectory.
-Difficulty curve right now feels kind of easy and it ramps up suddenly. Every comet hit didn't feel too impactful as I still had a lot more Yobuds left even after a big hit. It only became a problem when the comets covered the screen. So the difficulty spike felt really abrupt.
-UI could be a bit clearer (mostly just the end screen).
Overall great game! Looking forward to seeing more games from your team.
Beyond this, it wasn't clear the game was going anywhere. I got to many sprouts and back down to 1 or 2 several times in a play through before I stopped playing because I didn't expect anything more.
I would have liked some reason to stop holding down the space bar! As it is, I just hold it the whole game to no detriment. Maybe it could slow your guys while you hold it, in exchange for slowing the difficulty ramp a little?
I simply think this could be more fun if the difficulty did not increase as linearly as it does, maybe by adding some other falling things, adding some kind of levels, etc. But this is a great entry overall !
I made a similar game but I think yours are much funnier honestly :)
Nice clean yet playful graphics, well done. Super unique!

Nice work!
The first thing I tried once I had about 10+ sprouts was to see if I was able to "cheat" by pushing to the wall and reduce the horizontal space I was using, and it was cool to see that it was something you considered as they just expand again once you move away!
Good job!