Ludum War by oillen
Small RTS prototype
description in game

| Youtube | https://leonardkeyboard.itch.io/ld47-ludum-war |
| Original URL | https://ldjam.com/events/ludum-dare/47/ludum-war |
Ratings
| Overall | 1625th | 2.542⭐ | 26🧑⚖️ |
| Fun | 1487th | 2.587⭐ | 25🧑⚖️ |
| Innovation | 1623th | 2.196⭐ | 25🧑⚖️ |
| Theme | 1669th | 1.591⭐ | 24🧑⚖️ |
| Graphics | 1486th | 2.229⭐ | 26🧑⚖️ |
| Humor | 1234th | 1.75⭐ | 20🧑⚖️ |
| Mood | 1515th | 2.214⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 22🗨️ |
The box at the bottom of the screen was blocking my drag select making it difficult to select units.
You should add a click select when you only have one guy you want to move
The AI should think about adding buildings rather then just building units.
There's alot of empty space that the game doesn't use, since the enemy is in the middle of the screen the world should be brought inward to them so that they are on the lower edge.
There was a glitch where the box select would be on screen if you clicked on the map.
I will say though that RTS's are one of the more difficult genres to make so thumbs up for giving it a try.
BTW since i see you haven't rated any games yet, you should as the algorithm is more likely to show your game if you give feedback and rate other people.
There was a bug where you could select enemy units and make them move at your command. Combined with the fact enemy soldiers don't defend their base, I could win the game with first soldier I bought.
That said, I really enjoyed the game. I built a proper base of about 10 buildings first and second time I played it. The fact that I could look around for ways to "game the game" added a bit of fun to it after winning twice. In the end, it's a game jam game, and your game is all I'd expect from a game jam RTS - short and fun. A very solid effort. Nicely done, it made my morning .)