Soullife by Zwinzler Games

[raw]
made by Zwinzler Games for Ludum Dare 46 (JAM)

The last thing you remembered was falling asleep in your warm and cozy bed…

Now your soul has been separated from your body and placed into a ghost-infested alternate realm. Your only defense is a limited supply of holy water.

See how long you can stay alive in this spooky arcade-style survival game.

All graphics and audio assets created during the jam.

Tutorial: WASD or arrow keys to move. Collect holy water automatically by moving into it. Click on a ghost to use holy water to kill it.

Trailer: https://youtu.be/hAn0CdBRcws

Ratings

Overall 561th 3.778⭐ 20🧑‍⚖️
Fun 457th 3.722⭐ 20🧑‍⚖️
Innovation 1237th 3.278⭐ 20🧑‍⚖️
Theme 1852th 3.333⭐ 20🧑‍⚖️
Graphics 432th 4.167⭐ 20🧑‍⚖️
Audio 288th 3.861⭐ 20🧑‍⚖️
Mood 427th 3.833⭐ 20🧑‍⚖️
Given 15🗳️ 5🗨️

Feedback

Eric Lagergren
21. Apr 2020 · 21:03 UTC
Really cool concept! I enjoyed the simplicity of the gameplay. I think it made it much more fun to play. The graphics were amazing as well. Really nice job :)
Nogam
21. Apr 2020 · 21:13 UTC
it's simple but it work well ! Good job my friend !
RomaRogov
22. Apr 2020 · 23:46 UTC
Game is simple in a good way, and I like graphics and sound, which creates deep atmosphere. Good work!
SAVVU
23. Apr 2020 · 00:00 UTC
Love the blue and red colors in that dark atmosphere! The animations reminded me of some 90s cartoons I watched as a kid. Wish you good luck!
ProForce
23. Apr 2020 · 00:01 UTC
This game was great! I definitely had a lot of fun, and the graphics, audio, and overall polishing was pretty good! My only complaint is that I actually spawned on a ghost, and it didn't help that that was my first time playing. Besides the spawning though, great work!
🎤 Zwinzler Games
24. Apr 2020 · 18:42 UTC
Thank you everyone for your kind words - we're happy you enjoyed it!

@proforce We definitely knew that was an issue when we uploaded the game, it was just something we never found time to fix. Hopefully it wasn't too much of a problem!
adhesion
02. May 2020 · 21:56 UTC
Nice! The graphical effects & music make for a cool vibe. Gameplay-wise, I think the main issue is that the camera feels very zoomed in, ie you move really fast relative to what you can see around you. That means that I couldn't really plan on routes to avoid enemies, I just had to react super quickly when one came on screen, making it a very simple loop - go towards blue stuff, go away from red stuff, occasionally click on red stuff. Some obstacles in the level could make this more interesting too. Tweaks like this & maybe some more mechanics would be cool to see here. Nice work!
mati
02. May 2020 · 22:10 UTC
I liked the graphics and the simplicity overall. This game could be exponentially funnier if you add some depth to the gameplay and improve the ghost spawn/behavior. Good job!
NaBo369
10. May 2020 · 17:56 UTC
A simple but really fun game.
The art and the animations all fit well with the idea of an afterlife and the gameplay itself is really simple but surprisingly hectic and fun.
Great entry!
grandtheftmarmot
10. May 2020 · 23:39 UTC
That was beautiful. What a cool art style and music. You definitely have your own little world going on here. The gameplay would be kinda standard fare if it wasn't for the shape of the bottom of the ghosts -- I don't know if the colliders do in fact match the sprites, but I felt like it was way more risky to move up than any other direction -- I didn't seem to be able to stop in time. So, was trying to play the game strategically with that in mind -- but like I said, maybe that was all in my head lol. Fantastic job though.
Quinn_Patrick
11. May 2020 · 01:30 UTC
Very good aesthetics on this game. The whole thing felt spooky and otherworldly. The actual game, however, was a little more wanting. First of all, the camera is way to close. I was always wishing that it was more zoomed out so that I could see better, especially considering that pretty much the whole objective is to find stuff. This was also a problem because of how fast everything moves, I would usually die because a ghost came on screen so quickly that I touched it before I could react. Also, the holy water isn't plentiful enough. I would always just look around for holy water, find one, kill one ghost, and then go back to searching for holy water, which I found repetitive and frustrating since the ghosts would just multiply and form this procession behind me way faster than I could hope to remove them. This is also pretty much all there is to do, by which I mean it's really simple and lacking in variety. For all this negative stuff, though, I want to emphasize how much I liked the visuals. Good work overall.