Spider's Food by 8BitCharlie
You are the Spider's Food. Your destiny is to feed the spider. Fly to the spider's web. Keep it alive!
| Youtube | https://drive.google.com/open?id=10B8fi4q0Nr8GdbebYWxZJwjTixUzHlGR |
| Original URL | https://ldjam.com/events/ludum-dare/46/spiders-food |
Ratings
| Overall | 1977th | 3.148⭐ | 29🧑⚖️ |
| Fun | 1434th | 3.222⭐ | 29🧑⚖️ |
| Innovation | 2369th | 2.519⭐ | 29🧑⚖️ |
| Theme | 2364th | 2.796⭐ | 29🧑⚖️ |
| Graphics | 2217th | 2.538⭐ | 28🧑⚖️ |
| Humor | 1644th | 2.457⭐ | 25🧑⚖️ |
| Mood | 2331th | 2.32⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 21🗨️ |
How cool is that, you ship one HTML page. I have not seen this before and it is awesome. I see entries that have convoluted zip folders (I used to do that myself once), web links with 5 second Unity load screens but then basically a pixel game like yours, and you just ship everything that is necessary, game and code, in a single text file. This is really cool and I wish more people would do that.
How did you create your game? I see function names like LD_A_aBC etc. They look auto-generated but then other parts of the code look hand-written. Is it a combination of both or did you write everything by hand?
The graphics are nice and simple. At first I thought the gameplay was uncontrollable. It felt like luck if I made it through or not. But in the later levels it turns out, even though everything gets a bit hectic, you still know when to stop and wait and when to move forward.
Only now that I read you description again do I realize that the goal is a spider :-)
A little music and some sound effects would have been nice. I am sure you can include graphics and sound in one HTML page somehow. I know that you can have images as base64 for example, but I am no web expert.
A couple more levels would be possible I feel. I finished the game in one or two minutes without dying much.
I love the fade in/out animation when you die :-)
Overall a nice little game, solid entry. Good luck and all the best! :-)
I would have liked more levels tho
It did feel kind of up to chance at the later levels. The collisions mixed with how fast and chaotic everything was made me disregard the bouncing obsticles and just hope I'd get there without hitting into one.
That's one of my favorite genre of games in the like of "You probably won't make it" and "The impossible game".
It's minimalist but well made and fun. No useless complication of the gameplay, no bug, no whatever. Just the pure gameplay, speed, reflex & retries.
The readability of the game is perfect, the chosen color palette is really nice. Nothing to say about the controls as well. Nice all around.
And for an LD it's really perfect, just a single 70Ko HTML file and the arrow keys so no need to ALT+SHIFT to use WASD.^^
Great job! :)
From a gameplay standpoint, I really enjoyed the simplicity of it. Simply ramping up the difficulty by changing the pink pixel count/movement patterns worked surprisingly well and keep the learning curve nice and flat. If you had gone beyond 9 levels, I would have suggested you add some more mechanics, but with so few levels, the level variation didn't overstay it's welcome.
It would be really nice if you could have gotten some less-simple graphics in (and some audio obviously :wink:), but even the minimal graphics that are there don't look bad. Just a bit plain.
Overall, I had a good time with it. Nothing super fancy, but worked well and played well, so well done!
There isn't much to say here. It's a really simple game... but it was well made, given its scope. I had fun with it. Nice job :)
Could used some music, sound effects and more level layout. But I enjoyed the game.
The controls are simple, but they feel nice and snappy. It's actually super satisfying, how you move entirely snapped to a gigantic pixel grid. It gives the character a physical weight in a way I wouldn't usually expect. Obviously, the game is pretty graphically light, I wish there was more of an indicator that I was feeding myself to a spider. It was hard to tell the theme. I also liked how each level built on the previous one. Every death I had felt fair, and maneuvering wasn't a problem. I just wish the game were longer with more polished graphics. Otherwise, _very_ nice job!