Fun Colors by AmusingFrog

[raw]
made by AmusingFrog for Ludum Dare 47 (JAM)

This is my first game ever. I have spent a lot of time trying to figure out how to use Unity and program the game objects. I had so much fun and learnt a lot. I will definitely keep working on game projects and will join the next LD events.

I made this simple color matching game where you feel like playing again and again to beat the highest score. Try to match as much color tile as you can within given time. Keep in mind that the tile starts moving faster by the time. Have fun ^^

Controls:

A : Moves the tile to left, S : Moves the tile to down, D: Moves the tile to right

Screenshot 2020-10-05 at 20.22.17.png

Ratings

Overall 1268th 3.159⭐ 24🧑‍⚖️
Fun 910th 3.25⭐ 24🧑‍⚖️
Innovation 1354th 2.773⭐ 24🧑‍⚖️
Theme 1552th 2.591⭐ 24🧑‍⚖️
Given 21🗳️ 11🗨️

Feedback

smiley
05. Oct 2020 · 19:05 UTC
Unfortunatly the game page doesn't work.

"We couldn't find your page" :(
🎤 AmusingFrog
05. Oct 2020 · 19:10 UTC
Thanks for letting me know!! It should work now.
ansoneh
05. Oct 2020 · 20:40 UTC
Gets really difficult!
funemaker
05. Oct 2020 · 20:41 UTC
This game was surprisingly fun! I really like the background art style.
buddhamann
17. Oct 2020 · 19:03 UTC
Cool game. Smart idea to make a game around such a simple mechanic for a first game.
ditam
18. Oct 2020 · 15:17 UTC
You mention you're using Unity: any chance you could export a WebGL build?
Ashkman
18. Oct 2020 · 16:02 UTC
It's so simple yet so addictive! Gets pretty difficult very soon but I think that's fine.
Btw it's always better to have a WebGL build for game jams, more people are likely to play your game if they can just play it on web.
SpacialSeasoning
19. Oct 2020 · 04:26 UTC
Nice game! I like the simplicity of it, including the art.
Jam373
19. Oct 2020 · 12:17 UTC
Simple but works really well! It's short, difficult and replayable, pretty perfect for a jam game. Congrats with your first game, big achievement!
Amin_JK000
19. Oct 2020 · 16:23 UTC
simple and great I really liked it :) :v:
🎤 AmusingFrog
19. Oct 2020 · 18:05 UTC
Thanks for all the feedbacks! I have the WebGL build now @ditam @ashkman ^^
MidoriMelody
19. Oct 2020 · 19:40 UTC
Cool concept. I could not get passed 16. It gets really difficult as the time runs out. My suggestion would be to let the player know the next color that is going to pop up like with tetris.
🎤 AmusingFrog
19. Oct 2020 · 19:47 UTC
Good idea @midorimelody thanks for the feedback!
St1ckY
19. Oct 2020 · 20:40 UTC
I liked it! Simple but really interesting little game!)
island-jam-2-group-3
19. Oct 2020 · 20:57 UTC
Simple but entertaining game. I would adjust the difficulty a bit, but other than that congratulations! ;-)
TriceratopsJJJ
19. Oct 2020 · 21:14 UTC
The background is really beautiful and I played the game quite long! With a bit of trying to predict colors I managed to get a score of 23. Really fun game :)
But as the tiles move down faster it gets almost impossible to direct the tile to the correct color, if you don't predict the color. I like the idea of @midorimelody, that you know the next color dropping down.
SaltFactory Studio
19. Oct 2020 · 21:43 UTC
Like others have mentioned, game is simple yet still pretty fun. I would suggest maybe allowing the players to push the block with more force on the horizontal axis as to give them more clutch moments in scoring a point right before the block hits the floor. Overall though, I liked your game and keep up the good work!
ditam
20. Oct 2020 · 08:29 UTC
Congratulations on your first game and welcome to LD!

It would be nice if the movement and falling speed were adjusted so that you have a chance to get everything right - as it is, after a certain point, the blocks fall so fast that you can't get them to the sides fast enough, even if you guess the right color before it appears.
Matootsy
24. Oct 2020 · 09:06 UTC
It is a very simple concept. (I don't feel the theme, because endless scoring videogames are very usual).Control is very sleepery, perhaps it's a way to make it challenging. At one time, because of the speed up, it begin to be too difficult to anticipate and I agree with MidoriMelody that knowing the next color would help. Anyway. All the simple concepts could be very addictive. With good feedbacks and polish, and perhaps more features, it could be a nice game.
BjornStahl
24. Oct 2020 · 09:12 UTC
Nice simple little game, the cubes feel very floaty, difficult to move, in the end you have to hold the correct button down from the moment it spawns until it hits to have the time to move it. A suggestion would be to reset the button after the cube despawns. Since you need to press that button into the very end to have time to move the cube you wont have time to release it when the new one spawns. This sometimes make it start moving in the wrong direction making it impossible to have the time to adjust since it's so floaty.
kaeveris
24. Oct 2020 · 12:00 UTC
The game is fun! I would change how the cubes work, they seems quite floaty and hard to navigate
Gabriel Dias Oliveira de Almeida
24. Oct 2020 · 23:02 UTC
Keep it cool and keep it simple, liked this concept of mini game :D
SwippyDippyDoo
25. Oct 2020 · 13:19 UTC
nice simple game. the movement for the blocks seemed sluggish though
Macmist
26. Oct 2020 · 10:32 UTC
Simple yet addicting, and super cool result for a first game! Well done!
I was almost surprised there was no penalty for matching the wrong colors aha