Deja vu by Thomas Volpato

[raw]
made by Thomas Volpato for Ludum Dare 47 (JAM)

This was my first time creating a 2D Game using Unity 3D, on my first game jam.

I wanted to create a hard game where you need to memorize the safe steps. If you fail, you need to restart the whole level again. screenshoot<em>2.png screenshoot</em>1.png

Ratings

Overall 1522th 2.829⭐ 43🧑‍⚖️
Fun 1531th 2.5⭐ 43🧑‍⚖️
Innovation 1436th 2.634⭐ 43🧑‍⚖️
Theme 1402th 2.89⭐ 43🧑‍⚖️
Mood 1400th 2.667⭐ 41🧑‍⚖️
Given 34🗳️ 41🗨️

Feedback

Game_Coder28
06. Oct 2020 · 18:25 UTC
Nice game, plays well and the graphics are nice, well done!
MerlinnSound
06. Oct 2020 · 18:28 UTC
Interesting game idea, but after a while it felt frustrating that you have to play the whole level again, when you die. Some checkpoints would have been nice!
Kultisti
06. Oct 2020 · 18:32 UTC
That was suuuper interesting mechanic you had there! Great job ^^
Also loved how you did the tutorial, huge props on that too!

The death-sound was maybe a biit too loud compared to other audio but overall that wasn't a huge problem
Sertu
06. Oct 2020 · 18:33 UTC
I liked the story telling. I liked the cool trap idea but it gets frustrating without check points and i felt like movement was a bit too floaty. But overall i liked it
Petter
06. Oct 2020 · 18:36 UTC
This is really good to be your first time! You succeeded in making the game hard. Thought I outsmarted you at some points, but alas... Great that you added a tutorial at the beginning, not many people take (or have) the time to do that. Looking forward to seeing your next game!
Harksa
06. Oct 2020 · 18:41 UTC
I couldn't finish the game because I got frustrated at level 3 or 4, when you start the level by dropping down.
It's a bit glitchy, I died sometimes because my avatar did some small jumps for no reason or because the hitbox seems bigger than the sprite itself.
I'm sorry I couldn't go further but I think it has some great potentials !
Thygrrr
06. Oct 2020 · 18:49 UTC
Déjà vu is a nice game that comes with a proper about screen. That alone is worth soo much.

The menu UI seems very polished and has this subtle understatement.

This game does well:
- :heavy_plus_sign: nice menu
- :heavy_plus_sign: nice tutorial
- :heavy_plus_sign: interesting game idea
- :heavy_plus_sign: nice character silhouette and animation
- :heavy_plus_sign: the death effect is better than it seems, I learned to love it. Kaboom!


Could make this even better:
- :heavy_plus_sign: :heavy_plus_sign: softer, more varied sounds would make this game really shine
- :heavy_plus_sign: :heavy_plus_sign: if you increase the jump force and the gravity, you get a more deliberate jump and run feel
- :heavy_plus_sign: :heavy_plus_sign: the camera could lead the character at least 1/6th of the screen width because some jumps are hard to see


All in all a solid game entry with an interesting, if vexing core mechanic.
Szatku
06. Oct 2020 · 20:09 UTC
For me:
- Sound of death should be a little quiter
- Maybe some checkpoints?

For first game is ok. But I don't get a concept of game.
🎤 Thomas Volpato
07. Oct 2020 · 18:42 UTC
@merlinnsound @sertu @harksa @szatku I noticed the issue with the checking points. My idea was to give a lot of penalty when you die. But I guess I can fix it by having linear dificulty though more levels.
🎤 Thomas Volpato
07. Oct 2020 · 18:44 UTC
@harksa sorry about that the physics took me so much time I am going to fix the jump and hit boxes after the Jam finishes the voting round.
🎤 Thomas Volpato
07. Oct 2020 · 18:45 UTC
@kultisti @szatku About the sound... sure! Next version will be better =D
🎤 Thomas Volpato
07. Oct 2020 · 18:47 UTC
@thygrrr thnk you for your feedback. I will defenetely improve the sounds in general and check the jump.
what you want to mean by "the camera could lead the character at least 1/6th ..." item?
Tad
07. Oct 2020 · 19:04 UTC
It's a very cool concept. Sometimes the controls weren't as responsive as I'd like, but an impressive effort for a solo developer! :)
Red Chilakillers
07. Oct 2020 · 19:32 UTC
This starts as a hard platformer and becomes a trial and error galore, I got until the very end, but I think hardness != randomness, the trap tiles do not have a foreseeable pattern thus making a bit tedious having to re-play the same level over and over, the character hitbox felt a bit bigger than the character itself, which made difficult to land precise jumps. On the other side, the art style is great, Loopy reminded me a lot of the protagonist from limbo and the different patterns for the tiles are really creative, was a frustrating but rewarding experience overall, would love to play more of this if the gameplay gets a bit more forgiving
Thygrrr
07. Oct 2020 · 19:37 UTC
@thomas-volpato Leading the screen a little ahead of where you are moving really helps anticipate and understand the level. Here's how Mario did it, and it's still a good system: https://www.youtube.com/watch?v=01AHrMZ2Qvs

The player is never really at the center and the logic behind it is super simple.
Flawed
08. Oct 2020 · 03:35 UTC
I think it should be made clearer that some of the floating tiles can be passed through :p I thought they were solid walls at first and thought the level was broken.
KunoNoOni
08. Oct 2020 · 22:12 UTC
You did quite well on your first 2D game with Unity3D. The gfx and character animations were done well. I really liked the dying animation and to me the death sounds wasn't too loud but I'm also not wearing headphones when I play. The movement felt good to me but I did notice that the character would slide off the edge of a block onto the block below it. I suspect this is because the bottom collider on the player is a circle. Other than that it was a good game. Congrats on finishing and submitting your game!
Mog13
10. Oct 2020 · 16:36 UTC
I really liked the effect when you died, it made me smile. The sounds in the background were very atmospheric! It got a little frustrating that I _had_ to hit a tile but could only guess which one would kill me and then get sent back to the start :sweat_smile: then again maybe I'm just unlucky! great job :)
MikoziQ
10. Oct 2020 · 21:26 UTC
Played it on stream. As I mentioned, I think is supposed to reward players by memorizing patterns, yet the game keep changing the rules of the pattern-to-value and the game becomes a guessing game rather than memorizing platformer. The foundation is good, just need switching from gameplay perspective. Keep up the good work and welcome to the gamedev community!
Kaldrin
10. Oct 2020 · 21:53 UTC
For a first game with Unity you did pretty well and are courageous! Effort has been put on the animations and I didn't notice any bugs whatsoever, you cna be proud !

Now the critics x') on't take them too harshly, I know it's your first game jam and stuff, don't worry, it's only for you to see where you could improve (And chances are you already know half of them)
The game doesn't look good at all, which is normal you know, but still, sorry, even more sorry because you animated the character decently.
The controls are very rigid, not very pleasant to play, you could have made him jump higher, fall faster, not stay stuck againsts walls, etc...
The concept in itself is just punishment for the player, it's a basic idea of die an retry without game design depth behind, I found it pretty frustrating, but I guess it's a loop in some way and you managed to do exaclty what you said you wanted to do, so it's a success ahah.

Anyway, congrats for this entry!
Robonaut121
11. Oct 2020 · 17:29 UTC
Great first 2d game! The character is animated well, and the UI is brilliant. We didn't even get to add a settings and about menu to our game! If I were you, I would focus on game design, level design, platformer controls and art. There are loads of tutorials out there on these, and you would definitely be going places if you learnt more about these topics.
Sebastian Caron
18. Oct 2020 · 19:10 UTC
For a first game , it's very good !
Tamail
23. Oct 2020 · 14:51 UTC
This is a really good first game! The controls were really stiff but that can always be tweaked if you work on it. Nice!
TheGreenWorm
25. Oct 2020 · 11:51 UTC
Having te re-read every dialog when you restart a level is pretty annoying. The rest is pretty cohesive, and to be expected for a first game made by a single person ! Got frustrated at level 4. My small piece of advice would be to try and make the game easier and add other hazards/platform types. When rating games, your player's patience is very low, so they'll prefer novelty over difficulty. Die and retry game get frustrating really quickly if there's not some amazing twist on the idea or mechanic. Take that with a grain of salt, that's just my unfiltered opinion :) Congratz anyway, you're a jammer now !
SevenLevelGames
25. Oct 2020 · 14:16 UTC
Graphics are pretty good, i really liked the gameplay mechanics. Great Job !
JUSTCAMH
25. Oct 2020 · 14:43 UTC
Hey, I played your game on stream! It was a heap of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!
island-jam-2-group-3
25. Oct 2020 · 20:16 UTC
This was an entertaining game, altough as some people already pointed out, it's a bit frustrasting having to repeat all the level on each death. I also disliked a bit that it is a "try and error" instead of really guessing where is it safe to step. Nevertheless I kept playing until the end, so good job! ;-)
TheInkSkeleton
27. Oct 2020 · 10:33 UTC
Hey, this is really nice for your first jam! The graphics and sounds are great (though some music would have been fantastic), and the gameplay itself too, but as other people have said, I found it a bit frustrating. Overall, a pretty fun game, so congratulations!