Deja vu by Thomas Volpato
This was my first time creating a 2D Game using Unity 3D, on my first game jam.
I wanted to create a hard game where you need to memorize the safe steps. If you fail, you need to restart the whole level again.

| Youtube | https://volpato.itch.io/dejavu |
| Youtube | https://volpato.itch.io/dejavu |
| Original URL | https://ldjam.com/events/ludum-dare/47/deja-vu-1 |
Ratings
| Overall | 1522th | 2.829⭐ | 43🧑⚖️ |
| Fun | 1531th | 2.5⭐ | 43🧑⚖️ |
| Innovation | 1436th | 2.634⭐ | 43🧑⚖️ |
| Theme | 1402th | 2.89⭐ | 43🧑⚖️ |
| Mood | 1400th | 2.667⭐ | 41🧑⚖️ |
| Given | 34🗳️ | 41🗨️ |
Also loved how you did the tutorial, huge props on that too!
The death-sound was maybe a biit too loud compared to other audio but overall that wasn't a huge problem
It's a bit glitchy, I died sometimes because my avatar did some small jumps for no reason or because the hitbox seems bigger than the sprite itself.
I'm sorry I couldn't go further but I think it has some great potentials !
The menu UI seems very polished and has this subtle understatement.
This game does well:
- :heavy_plus_sign: nice menu
- :heavy_plus_sign: nice tutorial
- :heavy_plus_sign: interesting game idea
- :heavy_plus_sign: nice character silhouette and animation
- :heavy_plus_sign: the death effect is better than it seems, I learned to love it. Kaboom!
Could make this even better:
- :heavy_plus_sign: :heavy_plus_sign: softer, more varied sounds would make this game really shine
- :heavy_plus_sign: :heavy_plus_sign: if you increase the jump force and the gravity, you get a more deliberate jump and run feel
- :heavy_plus_sign: :heavy_plus_sign: the camera could lead the character at least 1/6th of the screen width because some jumps are hard to see
All in all a solid game entry with an interesting, if vexing core mechanic.
- Sound of death should be a little quiter
- Maybe some checkpoints?
For first game is ok. But I don't get a concept of game.
what you want to mean by "the camera could lead the character at least 1/6th ..." item?
The player is never really at the center and the logic behind it is super simple.
Now the critics x') on't take them too harshly, I know it's your first game jam and stuff, don't worry, it's only for you to see where you could improve (And chances are you already know half of them)
The game doesn't look good at all, which is normal you know, but still, sorry, even more sorry because you animated the character decently.
The controls are very rigid, not very pleasant to play, you could have made him jump higher, fall faster, not stay stuck againsts walls, etc...
The concept in itself is just punishment for the player, it's a basic idea of die an retry without game design depth behind, I found it pretty frustrating, but I guess it's a loop in some way and you managed to do exaclty what you said you wanted to do, so it's a success ahah.
Anyway, congrats for this entry!
Thanks for submitting your game!