Balloon Operator by Bit Assembly
A game where you try to not fall to your doom using a strangely designed airship.
Percussive Maintenance is a Unicorn Engineer in charge of Zeppelins. What he lacks in ability to keep things in good health he makes up for in tenacity.
Ratings
| Overall | 206th | 3.786⭐ | 23🧑⚖️ |
| Fun | 352th | 3.5⭐ | 23🧑⚖️ |
| Innovation | 161th | 3.81⭐ | 23🧑⚖️ |
| Theme | 205th | 4⭐ | 23🧑⚖️ |
| Graphics | 190th | 3.929⭐ | 23🧑⚖️ |
| Audio | 478th | 3.119⭐ | 23🧑⚖️ |
| Humor | 323th | 3.167⭐ | 23🧑⚖️ |
| Mood | 469th | 3.263⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 9🗨️ |
Simple, but engaging. Good job with the on screen descriptions of what is happening. Very clear directions and purpose.
As for the Input not working. I am working on a betabranch of unity with the new intput system that is still in preview. It has had issues with the web version for the longest time, maybe you could try the download and see if that works.
Fun concept, though it doesn't seem to benefit much from the platforming aspects. I couldn't get past the level with the switching water, though if that also made the platforming different I could see it all coming together!
Nice work.
Having to wait for the platform on the third level killed me the most.
Game is fun to play and looks so nice! Just needed some music and a bit more of playtesting.
A lot of clear inspiration from the Guns of Icarus games, with some more iteration on tweaking difficulty I think it would be a really great entry!
This has a lot going for it... It'd have been easy to go for just the base mechanics, but you also introduce the water & valves mechanic & decently polished on top of that.
The art itself is already fine, but you're doing a pretty good job of animating the sprite, I think (disclaimer: I can't animate at all).
Maybe introduce the valve mechanic with only one balloon in the stage?
This could really go with some music!
balloon lights on fire: makes sense
water tank lights on fire: .... wtf???
I don't think the engie horse "lacks in ability to keep things in good health," he can ignite nearby objects just by existing.
I might be lucky for not having any input problems. Nice how you can't get away with just randomly wandering around and whacking stuff with the wrench, and some strategizing was required to pass the stage. Falling off the edge can be used to quickly get back to the center. This kind of makes sense because unicorn teleportation; though players should be punished by this somehow, like getting stunned for a few seconds.
Simply walking is fun and silly, and the non-linear wrench swinging animation is a nice touch; your art style is just good. The only thing I'll nit pick is the fixing sound. The pitch changing is a good indicator and is intuitive, but it kind of sounds like it's breaking. It'll be better as some arpeggiated sweep or a recording of hitting a metal box.
It's difficult to replicate, but I think there's a glitch with the stair climbing code, where sometimes walls can be walked up.