Core Guard by TomatoLamp
Destroy as many enemies as possible before the onslaught becomes overwhelming!

Fire: Mouse 1 Crouch/Fast Fall: s Jump: Spacebar Change Orientation: q
Game by Seth Mussmann
Original Music by Taylor Cook
Thank you for playing!
Current High Score: 137 Enemies Destroyed
```
CHANGE LOG (10/05/20 5:50 PM)
-Fixed gamebreaking bug preventing continue on gameover screen -Fixed gamebreaking bug involving health bar getting...stuck in a loop :P ```
| Youtube | https://tomatolamp.itch.io/core-guard |
| Original URL | https://ldjam.com/events/ludum-dare/47/core-guard |
Ratings
| Overall | 683th | 3.58⭐ | 27🧑⚖️ |
| Fun | 547th | 3.56⭐ | 27🧑⚖️ |
| Innovation | 226th | 3.88⭐ | 27🧑⚖️ |
| Theme | 85th | 4.3⭐ | 27🧑⚖️ |
| Graphics | 510th | 3.88⭐ | 27🧑⚖️ |
| Given | 23🗳️ | 28🗨️ |
The character looks so cool. i think you can improve the aiming.. but overall this was super fun man..
Very retro style.. i love it
@seth-tal That's great to hear! It's certainly got a bit of a unique feel to it, so my main goal was just making it feel somewhat manageable at the various speeds. But, if you get the speed going all the way, it still gets a little bit nauseating!
**Current highest score (a friend of mine):**

That being said, I feel a bit of eyestrain after playing it for a couple of minutes from always squinting to the right... :'D Great game, keep it up! :3
All valid points - I wish I had given myself enough time to work on the graphics and add particles/etc. I'll definitely update a postjam build with your feedback in mind!
Thanks a ton for playing - excited to check out your projects tonight!
1. The absence of any shooting effects is bad, as I can't feel that is something is going on;
2. There is no visual feedback on getting damage, a small camera shake would make the game better;
3. There is no feedback on enemy spawn, it's really hard to see that enemy was spawned;
Absolutely agree, all things on my list that I just didn't get to.
Thanks a ton for playing!
I have to agree with @tricky-fat-cat , you need more visual feedback if you want to improve your game. And I know, time is a big limiting factor in a jam.
Overall, this is a nice entry. Good job.
Thanks for submitting your game!
Playing it the way you did felt a lot more slow and meandering because your goal (length of survival) wasn't accelerating the speed of the game. An easy fix for this would just be a timer that increases the difficulty even if you don't grab a healing item.
The only thing you didn't quite catch was that there *is* a button to flip directions and shoot outside of the ring, which you wished for a few times. Though it's easy to miss things like this when we're playing so many projects in such a short time!
Thanks a ton for playing - I've followed you on twitch and I'm excited to check out your games as well!
The music and some of the sounds were done by a friend for a different jam game that never saw the light of day - he'll be happy to hear that you liked them!