Death is in the Air by Banholio
- Update -
I have decided to make a small update, in principle I haven't made improvements in the game loop except for a bit of balancing after reading the comments. This is the list of changes:
(Bug Fixing) Problem playing the same sound repeatedly at players death
(Bug Fixing) Score stops updating after the player is death
(Bug Fixing) Removed unnecessary repeated loop when passing though gates
(Game balance) Enemies are not pointing at the player ALWAYS
(Game balance) Improved starting player fire rate
IMPORTANT: The update is only valid on the webGL version, the Windows downloadable version is the original uploaded for LD47
*- The Game - *
On Rail shooter inspired in StarFox and alike.
You are trapped in a loop filled with enemies, you must survive as long as possible. Keep killing enemies and your ship will improve.
How long can you last?

Coding and 3D Models made by me. Sound was made with Bfxr
Controls: WASD: move Mouse: Aim Left Click: Shoot
Playing tips Start by hitting the towers, they are easier. With time and score you shoyuld be able to improve your firerate. Also check your score to heal, it will heal 5 hitpoints when reached.
Note: I didn't manage to level up the enemies when finishing the loop, but you get the idea where I was going.
I'll update this page in the next days to include a link to itch.io and hopefully an html5 version. Thanks for playing!
| Youtube | https://banholio.itch.io/death-is-in-the-air |
| Youtube | https://banholio.itch.io/death-is-in-the-air |
| Original URL | https://ldjam.com/events/ludum-dare/47/death-is-in-the-air |
Ratings
| Overall | 1571th | 2.727⭐ | 24🧑⚖️ |
| Fun | 1495th | 2.571⭐ | 23🧑⚖️ |
| Innovation | 1514th | 2.5⭐ | 22🧑⚖️ |
| Theme | 1548th | 2.6⭐ | 22🧑⚖️ |
| Graphics | 1049th | 3.286⭐ | 23🧑⚖️ |
| Audio | 1086th | 1.925⭐ | 22🧑⚖️ |
| Humor | 1175th | 2.031⭐ | 18🧑⚖️ |
| Mood | 1421th | 2.605⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 11🗨️ |
Some epic music would fit this game amazingly.
I did not see any effects when shooting. Should i be able to shoot the enemies?
For the record, the towers should go down in 3 shoots, and I think the flying enemies too. At the begining I recommend to avoid the flying enemies and shoot the towers to get better shooting by leveling up.
1. Player doesn't know if he is hitting the enemy. I didn't have time to give a better feedback to the players if they made a hit or not, so it may be a problem of perception.
2. I should somehow make a better way to help the player hit the enemy, I have thought about it and maybe making the bullet bigger or balancing a bit the bullet rate of fire/velocity should help.
3. The gameloop is not very well explained, it's ok to just avoid some enemies and wait until the ship has improved (which I also didn't explain in game).
I'm thinking about making these and other improvements, but right now I'm still burned with LD47 and week work, I still have to decide if I want to continue with the idea.
Thanks for the feedback.
@roboshamit They stop shooting when you go pass the big doors... but now that you mention it, I agree with you
It's hard to notice that we kill the enemy. The audio is CLIPPING and it almosts killed my speakers. You should really be careful about audio.