Dragon Egg by Heiach
Help the dragon get its egg to the end of each level, avoiding various dangers and pitfalls!

Music: Bighugejake
Lots of glitches, have fun!!
(If level 2 doesn't load, you can reach it via the level select menu)
Controls:
WSAD - Movement Spacebar - Jump Z - Flamethrower R - Restart Esc - Escape
| Youtube | https://heiach.itch.io/dragon-egg |
| Original URL | https://ldjam.com/events/ludum-dare/46/dragon-egg |
Ratings
| Overall | 1822th | 3.231⭐ | 69🧑⚖️ |
| Fun | 1932th | 2.963⭐ | 69🧑⚖️ |
| Innovation | 1612th | 3.091⭐ | 68🧑⚖️ |
| Theme | 898th | 3.799⭐ | 69🧑⚖️ |
| Graphics | 943th | 3.824⭐ | 70🧑⚖️ |
| Audio | 733th | 3.477⭐ | 66🧑⚖️ |
| Humor | 1533th | 2.578⭐ | 60🧑⚖️ |
| Mood | 1367th | 3.313⭐ | 66🧑⚖️ |
| Given | 84🗳️ | 103🗨️ |
The pushing mechanics felt nice too. There were only a few times when I fell and then snapped back up again.
The most annoying glitch I faced was that, on the second level, the egg would be hit before the loading screen even faded out, making the game restart the level 2 to 4 in a row.
The position of the goal should probably be hinted, or partially visible on the first level, so that the player has a clear understanding from the start on what are they aiming for.
Other than that, the platformer is very cute, has a lovely retro style to it, and I definitely dig the take on the theme! The sounds are simple yet effective for what it needs. Overall, it's a nice piece of work!
My browser is kinda freezing when I die. Also, the z key is a bit hard to reach.
Good Job!
I think you could fix up the physics and collisions. sometimes I'd breathe fire between two tiles and not hit either. Sometimes the egg would barely touch a ledge and be caught or barely miss a spike and still break. It'd be cool to have a circle collider on the egg so it'd roll if it's right on the edge of things.
Concept is good to work forward on, sound and graphics design were really good.
BTW my game is called "Dragon Eggs".
Well done!
Unfortunately, I ran into a lot of bugs regarding level restart and progression. So much so, that I gave up after the third try. The game freezes, when you lose and/or you progress. I think you are already aware of this issue, so I don't need to go into much detail on this. It is very unnerving though, especially on failure.
Still, a nice little puzzle platformer with good production value all around.
- The button mapping could benefit from an alternative version where I could use the ARROW keys to move since I need to use "Z" to fire flame, or switch to using "F" for fire and that might help
- The egg starts over a trap and the first thing prompt says "press Z" which causes the fire and causes you to lose. This is an unfair way to play unless you set the expectations from the beginning "This game is designed to trick you so be aware of your surroundings" or something like that
- The game became a "trial and error" situation since I could only see one row bellow not allowing me to make a decision I can recover from. Meaning, if I don't go down the right block chances are the next row has only spikes and it is an automatic death - not a fun experience
- Which brings me to this, I would be willing to accept everything above if the game quickly threw me back into it but I have to wait through a few text and screen loads just to try again and fail at. This really tests someone's patience making the game not as enjoyable as it could be
Now for the things that did work:
- Always a plus to have the buttons right there on the game and immediately get feedback as to what they do
- The graphics and aesthetics all fit very well and even the music help to set the mood be it I would like some variation on longer plays
- The speed and animations gave it a weight that made it feel right given the environment I was in
Some additional improvements
- Allow me to recover once or twice from putting the egg in an impossible spot. For example maybe I can whip it to make it go over the spikes on my current row but if I do that 3 times the egg breaks. This way if I land on a bad spot and need to move the egg over some spikes, I can
Great entry!
Yeah I know about the transitions and loading times.. sadly it wasn't something I could fix before the competition ended.