TimeHop by Isha
Oh no, your Time Machine broke down!
Can you recover your Flux Capacitator to break the time loop in this incremental game?
Note that there is no save implemented at this time.
Edit: Fixed a bug that left you unable to get
| Youtube | https://ishadijcks.github.io/ludum-dare-47-timehop/ |
| Youtube | https://github.com/Ishadijcks/ludum-dare-47-timehop/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/timehop |
Ratings
| Overall | 784th | 3.5⭐ | 22🧑⚖️ |
| Fun | 835th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 886th | 3.263⭐ | 21🧑⚖️ |
| Theme | 903th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 1489th | 2.158⭐ | 21🧑⚖️ |
| Humor | 899th | 2.559⭐ | 19🧑⚖️ |
| Mood | 1248th | 2.941⭐ | 19🧑⚖️ |
| Given | 12🗳️ | 11🗨️ |
I kinda wish your upgrades influenced the stages outside of the one they're from? Like they upgrade the stage above them or something? Maybe that's in the game and I'll find it when I get further!
I love the variation, they're all different and cool in their own way and it's really interesting to see how!
Note: on the third stage you can click and drag which is easier but maybe not intended? It's up to you obviously and I do appreciate not having to click constantly (but it kinda makes the auto one not as useful)
Final edit:
I beat the game! It was a lot of fun, I absolutely loved the 3rd level I don't think I've seen mechanics like that in a clicker game before (maybe I just haven't played enough clickers). Nice work!
I didn't quite get the concept when I saw the timeline and how the game was playing out. Only after the 2nd time I got to scrap did I connect all the dots. What a cool concept, a reverse order idle game where you utilize prestige in a backwards manner. That actually works really well because on prestige, you don't have to work your way back up to see the new content, it's given to you right away. In general the reverse-prestige is something that a game designer could easily mess up, but you made this look so easy!
The layers themselves were also interesting. Layer 2 had a neat tradeoff of time vs multiplier, and as you got more unlocks, you could move up that ladder. Layer 3 could be it's own standalone game and is certainly something I haven't seen before.
I initially considered making an incremental myself but now I'm glad I didn't, it would've paled in comparison to this. Great job!
I wish the production pipelines actually had an influence on each other, since I only need scrap, I won't be investing any in metal or the others, because they don't result in any scrap increase. After a certain point there is nothing left to do for me, besides watch the gameplay, so I think you should have kept the clicking aspect and the upgrades we get would simply be multipliers.
The game is simple but adds enough variety each time travel to be unique.
@melhem-fares Yeah I am nowhere close to being an artist haha. I wanted to add some icons for the currencies to make it pop a bit, but ran out of time.