Keep the Light Alive by Nick White

[raw]
made by Nick White for Ludum Dare 46 (JAM)

You encounter a light source that needs to see the day. You save it by taking the lights power and navigating the dungeon.

The catch is to reach the surface you need to use the power. Try and keep it alive.

I've been wanting to play with the 2D lighting, so this was a good excuse. I experimented with the changes in light depending on how much power was used.

Ran out of time to really see this program through. I had one level finish and the bones of a game.

Ratings

Given 8🗳️ 0🗨️

Feedback

Torh
22. Apr 2020 · 06:54 UTC
oh. Very good game! A lucky entry! I'm making videos for this YT channel,
https://www.youtube.com/channel/UC2YCW5s25G3r600RbE-hgTA . Can i find your game also on indiexpo website? We are linked with it. I will be very happy to include your game in the next videos!!
CharlieTU
24. Apr 2020 · 14:32 UTC
Nice entry ! Your pixel art style is great, character animations are nice. A little volume controller and some checkpoints would have been nice :)
🎤 Nick White
04. May 2020 · 21:01 UTC
Thanks Guys, and yes happy for you to put it in a video :)
And thanks for the link to indie expo. I hadnt seen that site before.
adhesion
04. May 2020 · 23:24 UTC
Solid graphics and gameplay, though the wall jump felt a little weird (maybe needs more of a horizontal push off of the wall?) The jump over the big red pit was a bit frustrating too, since sometimes it felt like the double jump wouldn't trigger. Ended up giving up after getting the light, going up the elevator, falling back down towards the start (was that the end of the level?) and falling in the big pit again. Not much to it but still a good start, definitely has some potential. Nice work!
Prototype6
04. May 2020 · 23:32 UTC
The graphics and audio were really great! I agree that checkpoints would have been very helpful. Also, it was odd to have the UI be right by the character, but overall, a solid start!
Igor KinGamer
05. May 2020 · 00:53 UTC
Nice, the movement is fluid in general, though there are some problems with the slopes and moving platforms.

The UI doesn't fit on my screen, I can't see if there's a healthbar etc. This is how it looks at the beginning (scaled down):

![ruim [-4].png](///raw/b21/z/33bf3.png)