8 Degrees of Being Charlie McCandless by Simukas

[raw]
made by Simukas for Ludum Dare 46 (COMPO)

A game about keeping it together emotionally.

Inspired by One Piece Mansion and Inside Out.

Ratings

Overall 139th 3.875⭐ 26🧑‍⚖️
Fun 284th 3.604⭐ 26🧑‍⚖️
Innovation 62th 4.083⭐ 26🧑‍⚖️
Theme 230th 3.979⭐ 26🧑‍⚖️
Graphics 125th 4.083⭐ 26🧑‍⚖️
Audio 114th 3.792⭐ 26🧑‍⚖️
Mood 288th 3.521⭐ 26🧑‍⚖️
Given 16🗳️ 14🗨️

Feedback

Wilson Taylor
19. Apr 2020 · 22:46 UTC
Games not loading for me! That said that could just be me, I'm having trouble with one or two browser games today, but maybe someone else is having the same problem? I'll try again later!
🎤 Simukas
20. Apr 2020 · 06:31 UTC
@wilson-taylor Sorry to hear that. I've tested on 3 different computers, on different browsers, web build seems to work ok. But you're not the only one who reported this, so I can only assume there is some weird bugs going on with gotm website itself. Unfortunately, it's out of my control, so I can only suggest trying the windows build instead.
Fictions
20. Apr 2020 · 09:11 UTC
Very strategic game, at first I though it was very easy but than sh@t hit the fan xD~ I liked the game a lot. Good Job!
Barelos
20. Apr 2020 · 11:43 UTC
Very nice game, I love it. Simple premise with execution. I think It should increase in difficulty over time, before I achieved stability I was sure this game just goes on and on because there is no sense of progression so people might leave the game without knowing that there is an end. But it is such a nice game with interesting mechanics so amazing job, Kudos!
Plopmenz
20. Apr 2020 · 11:49 UTC
Nice game! =)
Ruoyu
20. Apr 2020 · 11:50 UTC
Very fun little game with some puzzle/card elements. I like the inside out inspiration. The art and sound production quality is quite good given the 48h limit.
TheDebian
20. Apr 2020 · 11:52 UTC
Very nice game, we don't expect playing for 15 minutes at first and then ... Well done !
jaschez
20. Apr 2020 · 11:54 UTC
Very entertaining concept. Really like this kind of strategy games, keep up the good work!
Goutye
20. Apr 2020 · 11:54 UTC
Very nice take on the theme! I love it :smile:
Was able to maintain indefinitely my human alive! :v:
Lamasaurus
20. Apr 2020 · 11:54 UTC
Interesting puzzle mechanic! The art looks very solid. It might be somewhat to easy, al little more challenge would be appreciated. Keep up the good work! :smile:
Webox
20. Apr 2020 · 11:56 UTC
Nice!! Really original concept, and a great execution. Game is super responsive, music is really chill, and the art is really well done!! A really solid entry, great job!
Harry Alissavakis
20. Apr 2020 · 12:32 UTC
Simple but well done, and the overall mechanic of pieces healing/damaging each other and the human can definitely be expanded upon. Good job!
bereg
20. Apr 2020 · 12:33 UTC
That's one is my favourite for the time being. I really like the graphics and music. But the theme and gameplay is just blew my mind, it's so cool, interesting and unique! This game has a potential to grow into something beautiful. Now it's too easy to play, maybe you should balance it a little, add more levels - tile layouts and so on. But still it's a great game!
IronyGames
20. Apr 2020 · 13:24 UTC
An interesting puzzle! I like the innovation that the pieces themselves have an expiration date. Not sure how to get the stability bonus though, but I liked it.

As feedback, I think you could improve the tooltips (show them sooner), and have some sort of levels, timer, or otherwise challenge to make me make decisions quickly and be challenged.
Weirdybeardyman
20. Apr 2020 · 13:44 UTC
Wow feels very polished, I wasn't very good at it but I really like the mechanics and the art.
Xeke-Death
20. Apr 2020 · 13:55 UTC
I went from "Keep Charlie's emotional state stable" to "Keep that red guy on the right alive!" because I had one tile there for aaaaaages.

Once I figured out the stability mechanic, I payed more attention to what I was placing.

Music is nice and relaxing, artwork is really good.
I like the mechanics of the game.
I found it hard to fail, though. Feels like I could play indefinitely without much issue.
Jupiter_Hadley
21. Apr 2020 · 13:58 UTC
Interesting idea. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/4GNiWeaqklM
mao
22. Apr 2020 · 04:54 UTC
Pretty neat! I started placing tiles more strategically when I figured out the stability mechanic. The only thing I'm missing is a fast-forward button for when you're waiting for a particular tile to vanish or heal.
🎤 Simukas
22. Apr 2020 · 07:43 UTC
@mao that's a good idea! thank your for feedback. :)
2kah
27. Apr 2020 · 18:48 UTC
Great game idea, felt really polished! I'd like the game to get harder over time and place more emphasis on stability, perhaps limit the rate at which you can get new tiles. Overall really good job though!
Monish Vyas
04. May 2020 · 15:19 UTC
Cool game. Loved it. Creative take on the theme and the game was quite fun to play.