A Cold Walk Home by Stefanie Leitch
Itch.io Page for Downloads
https://digitalbombstudios.itch.io/a-cold-walk-home
Description
In this game, you must keep a creature alive as you make your way off a mountain top. You have no idea how you get there, but the creature was there when you awoke and it relies entirely on you to survive. Gather food, keep your fire going, learn to fight, and craft multiple upgrades on your way down the mountain.

You'll discover the answer to many mysteries along the way, as the story is told through a deep narrative that takes place as you play through the game. Each event triggers a new piece of the story as you try to patch together your memories about how you came to be at the top of a mountain. It's going to be A Cold Walk Home!
Controls
Arrow Keys or WSAD to move. Mouse to attack, interact with the user interface.
Tips
- Keeping your fire going increases your scavenging speed, as well as reducing the amount of hunger your creature experiences while at your base.
- Watch your creature's hunger meter!
| Youtube | https://github.com/Stefanie899/LudumDare46-AColdWalkHome |
| Youtube | https://digitalbombstudios.itch.io/a-cold-walk-home |
| Original URL | https://ldjam.com/events/ludum-dare/46/a-cold-walk-home |
Ratings
| Overall | 69th | 4.008⭐ | 68🧑⚖️ |
| Fun | 143th | 3.803⭐ | 68🧑⚖️ |
| Innovation | 282th | 3.591⭐ | 68🧑⚖️ |
| Theme | 102th | 4.129⭐ | 68🧑⚖️ |
| Graphics | 510th | 3.47⭐ | 69🧑⚖️ |
| Audio | 259th | 3.477⭐ | 66🧑⚖️ |
| Mood | 50th | 4.092⭐ | 67🧑⚖️ |
| Given | 73🗳️ | 88🗨️ |
it can be killed people!
All that said, I'm not sure that I'm allowed to fix balance issues after the fact since it's technically not a "bug", or I would probably scale back his health a bit.
What I liked:
- the theme and story telling was spot on, I felt bad for hte monster in the end
- the music and sound were good
What I did not like:
- the big boar was way too tanky (took me 5 trips), i wasnt sure if his health resetted or I just suck
- acorns were too scarce (I usually managed to save ~2 acorns for crafting for each trip)
Congrats on finishing a great game!
@sam-horner Thank you for playing! Yea, I was trying to think of ways to make that feel a little bit more painful, but I ran out of time.
It has a lot of things to do,there is a feeling of progress and it's somewhat challenging.
But I think the boar boss has to much health.
Good work!
@siegmayer Thank you! Yea, I really wish I had made the boar a little easier.
Pretty fun game and love the way the story unfolds!
Overall a very impressive showing, considering the amount of content. Thanks for making this!
@mehrdadsh @haro-games @zerohbeat Thanks for your feedback!
@simukas I'm glad you enjoyed it! Thanks for the feedback :)
@cryptomnesic Thank you! I've never made music for my games before, so it was quite the experience :P the fire can be completely ignored, however if you keep it going you scavenge for items faster and your hunger depletes more slowly while at base. I tried to indicate that through flavor text but it's definitely easy to miss.
The overal vibe of the game was really good and like I said I really loved playing this game
Some minor bug: The story text is rendered over the pause screen.
And it would be nice to have also sound in the tent.
I'm always impressed when compo-submissions manage to incorporate a story but this is beyond what can be expected from such a short timespan =D
A tiny criticism would be that at certain times I felt that I didn't have time to read the story since I needed to keep up the flame and hunger meters at all times. Would be nice to safely pause or something to be able to read in peace ^^
...the darksoulsian boar encounter was a bit much though must have taken me 5 tries at least :)
The stroyline really adds a lot to the game. The visuals are correct and I enjoyed your attention for details (come on, footsteps!). The music is nice and works well!
Great entry!
I have two comments on areas that could be improved:
* I think the creature's hunger should decrease more slowly. Sometimes, I felt like I didn't have enough time to read the dialogue because I was too focused on gathering food and monitoring the creature's hunger. It made me have to skim through the dialogue quickly, which is a shame because it's the best part of the game.
* The boar should have less HP. I spent a ton of time chasing it and whacking it, and barely had enough hunger to make it back.
Overall, amazing game you made, and definitely one of the best I've played in this jam!
What this game delivers however is permanent storytelling. If you don't click stuff, you read, if you don't read, you click stuff. The Scavenge Action-RPG-lite interludes were additionaly a great change of pace every once in a while. Everything that was put into this game made the survival genre actually work for me!
The ambiguity concerning the theme of this ld (is the visitor the one you are keeping alive? is it the fire? is it yourself?) is also a great idea :D
Fantastic work, doubly so for a Compo! The concept of the gameplay loop alone is so complex, but then to think you had to come up and write down the story, do assets AND code and have fitting sound design... unbelievable!
- The written story is awesome, but due to the nature of your game play loop, it was hard to read the texts and simultaneously deal with all the survival stuff. The player will ultimately miss some of the written pieces (I did, at least)
- the last bridge upgrade did not trigger for me. I thought I was doing something wrong and tried to kill the boar without minding the hunger or fire meter (expecting a game over) After dying, the bridge upgrade was there and I could finish the game
- Was the boar killable? I tried it two times, but it seemed to be pointless. It did take damage though, so I don't know.
- The art is pretty rough, but that's not really a criticism in this context.
It's baffling how you implemented all this in such a short amount of time. Kudos!
I liked especially the text part, well executed, the game could actually revolve only on that part.
The graphics are rough but pretty good (glad it has footsteps!), the music is simple but likeable.
The start was a bit too slow (the first two crafts that only improved resourse capacity could probably be skipped and the scavenging bar was too slow), the boar has the already known issue of taking too long to die.
I loved when in the end the character went out the game screen and walked on the text window. I was confused about if the game had truly ended because there wasn't an obvious "The End" or similar. Also I discovered it was possible to walk up along an invisible path with a dead end.
It was certainly fun and could be even more if further developed following people's feedback. Combat was a bit off but the story was so sweet... Please keep up the great work!
Amazing that you were able to get this much done in the Jam time limit.
Great job!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=3h04m00s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I like your decision to let me just respawn without many consequences when the creature didn't have any food anymore. It would've been great if that also made more sense in-world, but I'm mainly glad that I didn't have to e.g. restart the game multiple times. And it's not like I stopped feeding the creature afterwards. (Although that might actually be the most *effective* route, I guess? It didn't even occur to me while playing. I wanted to feed it.)
I think there should've been a sound effect and/or another indicator for new messages. Even just looking at the GIF, I realize that I missed two from there. I wonder how many others I missed.
Telling the story while the game was going on, in flashbacks with context, was nice.
Fantastic work!