There was something here by Adrien Dittrick

[raw]
made by Adrien Dittrick for Ludum Dare 45 (COMPO)

There is nothing here! There used to be something here! This won't do!

I must rip open the void thumbnail_therewassomethinghere.png

What is this?

This game was made in 48 hours for Ludum Dare 45. It is an idle game about rebuilding the world from scratch. This game is a sequel to another game I made: there is nothing here. (links on the itch page)

Controls

This game can be played only by clicking/tapping things, but later you will also be able to move with WASD/arrow keys or interact with spacebar. This game is mobile-compatible!

GMS2 Source code is available on the itch page

Due to time constraints, some of the music at the end was taken from "there is nothing here", therefore I have chosen not to be rated in audio

Ratings

Overall 16th 4.078⭐ 79🧑‍⚖️
Fun 23th 3.987⭐ 79🧑‍⚖️
Innovation 42th 4.013⭐ 79🧑‍⚖️
Theme 3th 4.545⭐ 79🧑‍⚖️
Graphics 130th 3.669⭐ 79🧑‍⚖️
Humor 109th 3.185⭐ 75🧑‍⚖️
Mood 40th 3.888⭐ 78🧑‍⚖️
Given 97🗳️ 38🗨️

Feedback

AkirAssasin
07. Oct 2019 · 05:15 UTC
I like the way you expanded on typical idle mechanics, especially the part where you lead all your friends to build the world!

EXISTING WILL PREVAIL
xatulu
07. Oct 2019 · 07:19 UTC
Really fun Clicker Game. The "World" was a bit unintuitive for me at first, but once I understood it, it turned out to be a great addition and break from the typical Clicker/IDle convention!
NotExplosive
07. Oct 2019 · 07:50 UTC
There were at least 2 moments where I thought "oh I get it, I understand what this game was about" only to be proven wrong a few minutes later. Nicely done!
N0ught234
07. Oct 2019 · 09:26 UTC
Longest i've played an LD game. Timing of each upgrade was actually pretty good. I found myself spam clicking to try to get the next upgrade, not noticing I've been doing that for for the past 10 minutes. Not terribly innovative but at least you followed the theme by incorporating it into a cookie clicker style game. Audio was nice as well. Well done!
TasakaSama
07. Oct 2019 · 09:28 UTC
The sound is good, the theme is there and a clicker it still works well but the buttons are too big... But overall it works well done
congusbongus
07. Oct 2019 · 09:31 UTC
Oh man I did not expect nihilism! The agent behaviour is pretty neat! Amazing you got four phases in such a short amount of time. Great music too!
CornetTheory
07. Oct 2019 · 09:44 UTC
I liked this a lot, and even if you didn't compose some of the music, I like the use of dynamic stems.

also, by the end, I had 600+ friends per minute, and the game didn't slow down or anything, so that was cool.
Nestral
07. Oct 2019 · 09:49 UTC
It is a great game! I had a lot of fun playing it. I've managed to set all prices to 0, but it didn't really affect the game.(I don't know if that's a feature or a bug) Very good game anyway!
tarfield
07. Oct 2019 · 10:26 UTC
Really cool design, and one of the best clicker games I've played. Great work :)
AdroitConceptions
07. Oct 2019 · 10:47 UTC
interesting clicker.
good use of phases to mostly prevent the need to go backwords to do minor tasks..
Stefanie Leitch
07. Oct 2019 · 11:15 UTC
Loved this game! Clicker games are one of my favorites but it's hard to find unique entries into the genre. This one definitely felt like something I hadn't seen before. Solid game, would have loved to have more, but I understand given there wasn't a whole lot of time. Great job!!!
tic
07. Oct 2019 · 11:25 UTC
Nicely done, I like the audio and the friend building phase. Good idle game.
Hcursino
07. Oct 2019 · 12:14 UTC
Yaaay modern physics clicker! I could spend hours here just watching the world rebuild! Awesome work.
GoldenEvolution
07. Oct 2019 · 12:24 UTC
Amazing clicker game with cool graphics and sound effects. I only got stuck at the beginning for a while, as I didn't know that more options would unlock, the more things I got. But for the rest, I enjoyed this game
Nodli
07. Oct 2019 · 12:27 UTC
Amazing game ! You got so much done in such a short amount of time !
I liked the fact that there are so many different ways you can play, even at the first stage.
LegendaryHippo
07. Oct 2019 · 12:38 UTC
This is an amazing start to a incremental game. Would love to see you expand on the idea.
Evannex
07. Oct 2019 · 12:38 UTC
10/10 would play again. I would love to see this expanded into a post compo version! Truly a well done game!
Odeyalko
07. Oct 2019 · 12:59 UTC
I liked the style of the game, at first I did not understand the principle of the game.
toasteater
07. Oct 2019 · 13:34 UTC
Feels quite fresh for the idle format, and with a nice mood as well! The audio certainly is great, too!
KekkoDude
07. Oct 2019 · 13:34 UTC
Loved it! it's simple, yet it has depth, and a story! and the soundtrack was awesome, love the ending track, Great job, truly!

I saw just one small draw error on one of the letters, but sorry i cant remember which one i got lost in rebuilding the world haha
TwinTurboDouche
07. Oct 2019 · 13:49 UTC
Good idle game with a story! I REALLY like the transition from void to body. I'm still playing!
justinooncx
07. Oct 2019 · 13:58 UTC
That was certainly an interesting experience... Took me a while to figure out what was going on and what to do, but (un)luckily I found the doomsday clock early and started things off for the end game. It was kinda cool to build the whole 'world' up with my friends, too! I don't quite get what happened in the end since I apparently died; seems it's some struggle between a creator and destroyer? All in all, cool game, would sacrifice friends for more friends again!
NachtWitch
07. Oct 2019 · 14:43 UTC
The name and game were both cool, it's very hard to come up with a name in my opinion
Ekaterina
07. Oct 2019 · 16:00 UTC
This is just great! The best clicker in my life. It would be very interesting to see the continuation)
Gold5Games
07. Oct 2019 · 20:55 UTC
A bit abstract at first, but it pulled me in over time, and before I knew it 15 minutes had gone by. Well done. Great use of the theme.
Paul Nadan
08. Oct 2019 · 03:50 UTC
This was an awesome game, I really enjoyed the storyline! It was easy to miss what was happening in the story by being in the wrong screen though, it would be nice if there was some kind of prompt to switch over.
Daniel Alhadeff
08. Oct 2019 · 04:24 UTC
DOOM IS NEAR
khaotom
08. Oct 2019 · 04:56 UTC
This is one of my new favorite clicker games. Each new stage was really surprising. Thanks for tuning it to be playable in just a few minutes!
rosypenguin
08. Oct 2019 · 05:41 UTC
What a phenomenal interpretation of the theme. I love clickers so I had a blast playing this. It felt like just the right length and had just the right amount of story, great work!
Joseph Yannessa
08. Oct 2019 · 06:34 UTC
Meta to another level, this is a fantastic game and just continually exceeded my expectations. Would have liked a way to zoom in from "outside"...couldn't see the whole base
velvetlobster
08. Oct 2019 · 07:40 UTC
it was quite interesting then i got stuck on this part ... am i supposed to just wait?
either way i found the idea to be quite promissing

![Screenshot Capture - 2019-10-08 - 04-39-06.png](///raw/0e4/e/z/28aeb.png)
🎤 Adrien Dittrick
08. Oct 2019 · 08:12 UTC
@velvetlobster yes, I have an issue with the prompts, maybe I'll do a quickfix version that makes the next menu appear at 100 things instead of at 150. (It lets you buy a friend at 1000 things)
squimmy
08. Oct 2019 · 14:42 UTC
This is really cool.

I particularly like the way the scale, complexity and depth advances as the game progresses, not just in terms of gameplay, but the visuals and music, too.

It's impressive how almost every facet of the game works in harmony to support the story the game is trying to tell.

There's not much to criticize here. If I were to make one complaint, it's that it wasn't clear how anti-things and anti-converters worked. But this minor issue didn't really impact my ability to enjoy the game.

Great job.
arzi
08. Oct 2019 · 15:33 UTC
Loved it! And it even worked on my iPhone!
StoneMonkeyMark
08. Oct 2019 · 19:50 UTC
Top job. Well planned out and well executed.
Cybikitty
08. Oct 2019 · 22:41 UTC
Great job! I love the use of anti-things to prevent just spamming clicking (somewhat aha) - love it!
🎤 Adrien Dittrick
09. Oct 2019 · 07:36 UTC
@cybikitty how far did you get? :)
Annie Owl
09. Oct 2019 · 15:58 UTC
Interesting game. The rules were a little bit confusing, I've played through the game and still didn't get how the things\anti-things mechanics work in The Void section. Also, the void section lacks the BGM, that the other ones have :slight_smile: But besides that, it was a fun experience - rebuilding your world from the scratch, "buying" new "friends" for things :smile:
🎤 Adrien Dittrick
09. Oct 2019 · 16:10 UTC
@annie-owl thanks a lot for playing this on stream :)
el_fideo_rubio
09. Oct 2019 · 18:09 UTC
You cannot trick me I know a Hideo Kojima game when I see one, Hello Kojima :)
Andrea
09. Oct 2019 · 18:09 UTC
[EDIT] Wonderful game, such a smart use of zoom, even though "the world" may have benefited from a slight zoom out up.
I loved it through and through, and spent hours (ok, maybe just the one) trying to break it.
10 000 friends might seem like lot, but it all makes sense once the sacrifice starts :smirk:
🎤 Adrien Dittrick
09. Oct 2019 · 18:16 UTC
@andrea thanks a lot for playing my game :) yours was very enjoyable as well!
🎤 Adrien Dittrick
09. Oct 2019 · 18:18 UTC
[edit] woops, doublepost
Hare Software
09. Oct 2019 · 20:03 UTC
This was so much fun! The graphics are simple, yet consistent and good. The buildup over several stages feels amazing. To be able to ditch the void and solely focus on the world is great and the addition of something even greater is really cool. Cool to think Gamemaker could handel that many instances at once as well. Well done to you!

P.S. Great soundtrack! Actually left the browser window open for a bit to enjoy the epic ending music.
🎤 Adrien Dittrick
09. Oct 2019 · 20:07 UTC
@hare-software thanks for playing :)
BTW if you liked the soundtrack, you can listen to more of my musical work here:
https://soundcloud.com/adrien-dittrick
namnam
09. Oct 2019 · 21:20 UTC
This game requires a lot of patience :) Not the biggest fan of idle game and I still don't understand how to turn anti-thing in things (is that random ?) which was kinda frustrating but I manage to finish the game. I liked the audio and I always like minimalist graphics (got a bug by switching to full screen, background became gray). I Also liked how friends were managed and how it give us the feeling of not being alone anymore.
🎤 Adrien Dittrick
09. Oct 2019 · 21:27 UTC
hey @namnam thanks for playing :) about the anti-things, they disappear when you mouse-hover them, which means the things can escape the screen to stay permanent
Xarras
09. Oct 2019 · 21:30 UTC
Keeps getting better, bigger, faster, stronger, beyond anything I could have expected. This is a solid 10 and I won't say much else!
namnam
09. Oct 2019 · 21:37 UTC
@adrien-dittrick haha ok this information would have made the game so much easier! (and more interesting)
Foursay
10. Oct 2019 · 04:39 UTC
It was really fun to play! the thing and anti-thing idea is really interesting, and it reminds me of some farming system in some game. Good work dude!
envy_softworks
10. Oct 2019 · 07:28 UTC
A very interesting take to an idle game. You made a lot of content and that is impressive. Some times it got unintuitive and a bit complicated but it was very solid especially for a compo entry. Good job
kuviman
10. Oct 2019 · 14:56 UTC
Affording friends takes a lot of work
🎤 Adrien Dittrick
10. Oct 2019 · 14:56 UTC
@kuviman friends are expensive!
RubixNoob13
11. Oct 2019 · 02:39 UTC
Solid entry! Like a lot of the other comments above, I was a little confused at first, but when I figured it out, I ended up sitting here way longer than I anticipated! Great job!
Milestone Games
11. Oct 2019 · 22:41 UTC
This game was thoroughly enjoyable, ended up spending a ton of time in the end :) Also enjoyed the black/white gfx (but I'm biased since my game is also retro) Awesome work!
Alphish
12. Oct 2019 · 10:31 UTC
It was an entry so entertaining it made me check out the prequel. I love how well these two work together.

The game's definite strong points are variety and uniqueness of gameplay mechanics and sense of progression. The void and body are kinda generic, but when we enter the world is when real fun begins, watching the world being rebuilt with armies of friends. There's some beautiful chaos to it, yet still there's some pretty simple logic to it. Entering the last phase, while it didn't really add much to the gameplay, felt epic with all these worlds around. The sense of progression is reinforced with progressively rich soundtrack, which makes advancement all the more satisfying.

There are some minor complaints, like the purchase buttons covering the gameplay area; I would rather have them separate instead, I guess. Also, it wasn't clear how anti-things work at first - I only figured it out long after purchasing some anti-thing converters, wondering what these do (though when you know how to use these, anti-things are super-profitable).

Despite being an incremental game, it doesn't take much time, which I appreciate from the perspective of the Jam reviewing. Also, repeatedly halving the prices down to 0, which would break an ordinary incremental game, works here because it happens at the endgame stage, anyway.

Great entry overall, my favourite thus far.
🎤 Adrien Dittrick
12. Oct 2019 · 17:50 UTC
@alphish thanks a lot for your kind review, it means the world to me :)
Rhymar
24. Oct 2019 · 19:44 UTC
ok iam speechless, this was an experience that i will never forget thanks for that^^
johnnysix
24. Oct 2019 · 22:24 UTC
Wow, I thought I was unfinished whenever I hit a wall, but keep nooldling aroun! Amazing work tying it all together - was not excpecting the depth of gameplay for a compo game!

Congratulations and good luck. This was immense!

This was #75 of all the games I've been testing, and probably the longest I've played!

![ld45_db-075.jpg](///raw/028/2/z/29d38.jpg)
johnnysix
24. Oct 2019 · 22:29 UTC
I rated for music as there was still most of all the music except the ending which nicely ties all the themes together..

It reminded me of this - where it breaks down to different styles / levels of instrumentation.. !

https://www.youtube.com/watch?v=IvUU8joBb1Q
ryjcio
24. Oct 2019 · 22:52 UTC
It's somehow fun, but I find it a little bit pointless... It's a metaphor for life, isn't it? ;)
elysiagriffin
30. Oct 2019 · 02:32 UTC
Congrats on 3rd in Theme!

Thanks for submitting your game for me to play on my livestream! I played it today in the last few hours of voting :)

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/501424047?t=2h1m19s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
🎤 Adrien Dittrick
04. Nov 2019 · 09:24 UTC
@elysiagriffin oh wow, I didn't realize this got 3rd in theme 0.o thanks a lot for playing it :)