Energence by noirdrive

Your light..
Your light.. keep them alive.
Can you escape alive?
Made for Ludum Dare 46 within the concept of "Keep It Alive".
This is the first game I've ever created.
CONTROLS:
Arrow keys - to move
C - to dash
Space - to jump
Enter - restart the level
Tools Used:
GameMaker Studio 2
Aseprite
FL Studio
| Youtube | https://noirdrive.itch.io/energence |
| Youtube | https://noirdrive.itch.io/energence |
| Original URL | https://ldjam.com/events/ludum-dare/46/energence |
Ratings
| Overall | 1286th | 3.477⭐ | 66🧑⚖️ |
| Fun | 1298th | 3.278⭐ | 65🧑⚖️ |
| Innovation | 1974th | 2.881⭐ | 65🧑⚖️ |
| Theme | 1988th | 3.238⭐ | 65🧑⚖️ |
| Graphics | 525th | 4.098⭐ | 68🧑⚖️ |
| Audio | 454th | 3.71⭐ | 64🧑⚖️ |
| Humor | 1607th | 2.491⭐ | 56🧑⚖️ |
| Mood | 348th | 3.898⭐ | 66🧑⚖️ |
| Given | 94🗳️ | 93🗨️ |
Nice Submission!
Only visual comment is that the contrast/brightness of the "start" and "quit" options on the main menu is a bit confusing, and I accidentally quit the first time. But I did really like that little intro/tutorial sequence, where you're falling. Super nice bit of polish - it's great that you went the extra mile to add this.
Controls could use a little tweaking, and I think it's way too difficult - I so wanted to explore the world more, but only ever got past the first screen once. Definitely put a few more hours in now that the jam is over to refine this stuff, because I'd genuinely like to play more!
Maybe that's just me but I find the controls confusing: to wall jump we need to press the arrow key in the opposite to the direction we want to go (in the direction of the wall), which I don't really find natural.
I would like to play with a controler.
Try to make the controls more balanced, and add more levels with a playable difficulty graph from start to the end.
Some tips for now:
-In most cases, just jumping is sufficient for repetitive wall jump.
-For ground spikes, jump then try diagonal dash upper right in the air.
Everything feels super polished, you've put a lot of effort in this game and it shows, I have a feeling you are not done working on it :smile: Keep it up!
The art is amazing, I love how you managed to do something this good looking using mainly (if not only) green tones!
The music and sounds are great!
The feedback is pretty good (this shaking camera when dashing is awesome!)
I was a bit confused at first because I didn't understand the directional dash, but once I got it it was awesome!
The game is a little bit hard, but that's great for me, I love challenges like these!
Putting it on my list of favorites!

The over all vibe created via the art and sound was amazing.
The dashing effect is very unique as well.
I found the combination of 'C' and 'Space' quite difficult to use. Change that maybe.
Good job overall.
Controls definitely need some polishing. Climbing jumping from one wall to another like in Celeste was impossible to me, especially if there were some spikes in the middle.
With that fixed, it could be an interesting game.
The game is a bit difficult, but, there's pixel art! And if there's pixel art, everything else is automatically adjusted! :smile: And great art btw!
Greato Jobu! :smile:
If you're accustomed to more "classic controls" (ie Megaman X, for example) it makes your game feel like a rythm game where you have to precisly hit each keys. Read in the comment section you can simply keep up pressed make it simpler, but still...
I would love to play again your game with a few modifications about that part, because the atmosphere was great. Your intro and your graphics makes it feel like it's gonna be a great ludum dare entry - which it could easily be.
Also as a minor note, I didn't like the highlighting of the Start/Quit menu at the begnning. There is an arrow on the active option, but the other one is highlighted.
I enjoyed playing it a lot but some things I noticed was when doing the third level that it was harder to jump dash to the left then to the right, it might just be my keyboard though.
Anyways great game!