Battleground Command by gamedevkng

[raw]
made by gamedevkng for Ludum Dare 45 (JAM)

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How to play

H: Toggle help WASD: move SPACE: Jump/Stand up F: Draw/Hide weapon X: Crawl C: Crouch M: Music ON/OFF Rightclick: Strategic view / 3rd person view showing the forbidden zones Mouse wheel: zoom in / out N: Restart Game P: Quit game As a prisoner, you must find a weapons and ammo to eliminate all the enemies. You will be fired at if you walk into an forbidden zone or if you are seeing with your weapon drawn. You can hide your weapon with F, but weapons can be detected if you walk near guards.

Enemy Detection AI:

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Hide behing walls to remain undetected.

Ratings

Overall 914th 3.043⭐ 25🧑‍⚖️
Fun 909th 2.826⭐ 25🧑‍⚖️
Innovation 921th 2.682⭐ 24🧑‍⚖️
Theme 755th 3.065⭐ 25🧑‍⚖️
Graphics 826th 3.023⭐ 24🧑‍⚖️
Audio 368th 3.35⭐ 22🧑‍⚖️
Humor 699th 2.417⭐ 20🧑‍⚖️
Mood 953th 2.75⭐ 24🧑‍⚖️
Given 21🗳️ 0🗨️

Feedback

Kszaku
08. Oct 2019 · 15:11 UTC
The link does not work
Leonard Graf
08. Oct 2019 · 15:15 UTC
The link appears to be wrong. Or maybe your forgot to publish the project site on itch.io?
🎤 gamedevkng
09. Oct 2019 · 23:35 UTC
@kszaku @leonard-graf Hi ! Thank you :D the game was indeed not published ;) I added a HTML5 but it requires a high resolution + fullscreen. I will fix this as soon as I get a minute :)
Leonard Graf
10. Oct 2019 · 09:05 UTC
Neat game, quite challenging. The motion blur was a little bit too much for me and it was hard to see what actually aggroed the guards, but I really like the concept of trying to eliminate the guards one by one.
Kszaku
12. Oct 2019 · 07:25 UTC
Pretty cool game idea, but there is still a lot of work waiting for you. For starters - please switch off the motion blur. It does not work well, with your Wolfenstein-ish graphic style. Secondly, I liked the idea of forbidden zones, but I would like to know that I am approaching one (maybe a mini-map with zones pointed out?) before I get into one, and get shot. Another questions is the difficulty, and level design - I played it a bit, and first weapons I found were in well observed places. It is little discouraging, to pick up weapon, and have no chance to hide it. Anyway, pretty cool game, congratulations!
🎤 gamedevkng
12. Oct 2019 · 13:02 UTC
@kszaku Thanks for playing the game :) I agree with the motion blur, I added it but lacked time to fine tune the details. There is a "mini map" mode when you right-click. The Window version use the mouse scroll to zoom in zoom out, but this is disabled in the webgl mode, it was causing bugs. You can hide your weapon with the "F" key.
I am working on a post jam version with a better way to visualize the guards detection state.


![Animated GIF-downsized_large.gif](///raw/26d/81/z/29746.gif)
Kszaku
12. Oct 2019 · 16:25 UTC
Cool! I want to try it out. Feel free, to (at) me here, or on Twitter (dam0ch).
zuf
13. Oct 2019 · 10:01 UTC
Would be nice to have signs showing that the area ahead was off limits. I had to do trial and error. I also didn't find a use for F.
Nikolay Zapolnov
13. Oct 2019 · 11:31 UTC
Nice game! Motion blur seems pretty strong. Maybe not completely remove it as suggested in the comments above, but at least it should be less strong. Also I had hard time finding a weapon and, when found it, had only about 10 shots. This is not that fun :) I suggest putting out more ammo and weapons to be found. Great job, enjoyed playing the game!
BenPeterson
14. Oct 2019 · 00:54 UTC
I think i figured out most of the mechanics in this game, and i found the extra ammo in the fort outside the base, but i only ever found the uzi and I didn't have nearly enough ammo to kill everyone. Works really well in the windows build, but the Html5 version was almost too laggy to play for me. the pixel art 3d style is really well done i dig the graphics
ping78
14. Oct 2019 · 13:06 UTC
![ss0.png](///raw/704/z/29903.png)
Nice to see an FPS. When I figured out that only headshots are viable, didn't had any troubles. I too hated motion blur.
Found an easter egg.
Anion_Z
28. Oct 2019 · 04:43 UTC
Ok, so the music was just awesome and fit the atmosphere extremely well, like you couldnt find anything better, I was like scared when the siren went off and the music built up. I got few problems, I have resolution of 1920x1080 but didnt see any UI, then the speed of the rotation was too fast, motion blur ruins fps game, remove it. It was hard to find a weapon and I barely found ammo, until I did I was half dead already, I wish there was more of that, less enemies and maybe enemies shouldnt have colliders but only triggers so you can run through them otherwise they pack you lol
dans17
28. Oct 2019 · 05:11 UTC
Fun game, I managed to beat it twice! I just wish that it was possible to kill enemies stealthily; I first tried to crawl through the forbidden zones and take them out one by one, but as soon as I killed one they would all fire on sight.
Artyom Volkov
28. Oct 2019 · 08:02 UTC
A pretty good game, however, there are a significant problem with a lack of feedback on different things, like getting hit, ammo, etc. Anyway, pretty solid work for a jam.
ThatMalzan
28. Oct 2019 · 11:06 UTC
The counters didn't work: I was "being watched by 22" guards while there were 8 alive. I did not realize the functionality of the crouch and prone positions. I saw three bullet calibers on the screen but only ever found guns and ammo for one.

Solid game, keep on truckin'.
Jonathan Lorenz
28. Oct 2019 · 12:31 UTC
Unofortunately with my shitty computer I wasn't able to play without lag. Good effort tho! It seems like there were a lot of ennemies and not that many ammunitions! Cheers!
Nobongo
28. Oct 2019 · 20:43 UTC
The game reminds me a lot of the original Quake, and the movement was nice to compliment that. As a bunch of people have already said, the motion blur didn't really work well for the game. The other post process components were nice but you move too fast for the motion blur to look good.

It's rare that you see a stealth fps in a game jam, so I have to give you props for that. I hope you get enough ratings in time!
pichuscute0
29. Oct 2019 · 04:23 UTC
I liked the art style, so I gave this one a go.

It took me a long time to find the gun. I ended up leaving the map by jumping outside before finding the gun, so when I went back inside to look for it again, all the enemies attacked me. Maybe it was hidden a bit too well. Also, while outside, I noticed a ship I could walk through and some orange platforms in a building without a texture.

When I got the gun, enemies took far too many hits to kill (like 5 too many at least) and the gun shot way too fast to make it possible to conserve ammo. I think a really deliberate single ammo shot with a lot of firepower would have been ideal for this type of design.

Still was fun enough for the time I played and had some decent old school atmosphere, so good job!