Battleground Command by gamedevkng

How to play
H: Toggle help
WASD: move
SPACE: Jump/Stand up
F: Draw/Hide weapon
X: Crawl
C: Crouch
M: Music ON/OFF
Rightclick: Strategic view / 3rd person view showing the forbidden zones
Mouse wheel: zoom in / out
N: Restart Game
P: Quit game
As a prisoner, you must find a weapons and ammo to eliminate all the enemies. You will be fired at if you walk into an forbidden zone or if you are seeing with your weapon drawn. You can hide your weapon with F, but weapons can be detected if you walk near guards.
Enemy Detection AI:

Hide behing walls to remain undetected.
| Youtube | https://gamedevklingon.itch.io/battleground-command |
| Youtube | https://gamedevklingon.itch.io/battleground-command |
| Original URL | https://ldjam.com/events/ludum-dare/45/battleground-command |
Ratings
| Overall | 914th | 3.043⭐ | 25🧑⚖️ |
| Fun | 909th | 2.826⭐ | 25🧑⚖️ |
| Innovation | 921th | 2.682⭐ | 24🧑⚖️ |
| Theme | 755th | 3.065⭐ | 25🧑⚖️ |
| Graphics | 826th | 3.023⭐ | 24🧑⚖️ |
| Audio | 368th | 3.35⭐ | 22🧑⚖️ |
| Humor | 699th | 2.417⭐ | 20🧑⚖️ |
| Mood | 953th | 2.75⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 0🗨️ |
I am working on a post jam version with a better way to visualize the guards detection state.

Nice to see an FPS. When I figured out that only headshots are viable, didn't had any troubles. I too hated motion blur.
Found an easter egg.
Solid game, keep on truckin'.
It's rare that you see a stealth fps in a game jam, so I have to give you props for that. I hope you get enough ratings in time!
It took me a long time to find the gun. I ended up leaving the map by jumping outside before finding the gun, so when I went back inside to look for it again, all the enemies attacked me. Maybe it was hidden a bit too well. Also, while outside, I noticed a ship I could walk through and some orange platforms in a building without a texture.
When I got the gun, enemies took far too many hits to kill (like 5 too many at least) and the gun shot way too fast to make it possible to conserve ammo. I think a really deliberate single ammo shot with a lot of firepower would have been ideal for this type of design.
Still was fun enough for the time I played and had some decent old school atmosphere, so good job!