Disasteroids by Will Chambers
An asteroids game where the player poses more of a danger to themselves than do the asteroids.
I interpreted the theme "Stuck in a loop" with a tweak to the traditional asteroids. Rather than the player re-appearing on the opposite side of the map when they leave the scene EVERYTHING DOES.
Asteroids, Lasers, you name it.
The art style is intended to be a nod at the original game, with some modern coloring.
Engine:
The engine used was my own, from scratch except for: GLFW, glm, Lua. The engine is Called Willow, the public version is available on my GitHub! (linked as a submodule in the source code link)
Since I made the engine over the last year I figure I don't qualify for compo, but I thought I'd mention that!
The engine uses Vulkan for rendering, using a pretty naive scheme right now, happy to chat about it if anyone is interested!

Despite working on this engine for a year, I've never really made anything with it. It was an awesome experience to create something from nothing.
The controls are:
W - accelerate Mouse - point ship S - reverse thrust Spacebar - shoot
The game is actually sort of interesting, The controls are a bit buggy, as are collisions, and the fragments of stuff are graphical bugs.
BUT: if I could fix that, and had more time, I would add: Sheilds - take a few self hits before you die. Energy - spent on abilities and shields, dropped from asteroids. Gravity wells - dropped by the player collect asteroids, re-route bullets. Asteroid fragmentation - disappearing is boring. Game Menus, UI.
I don't have any of the above, so I left collision with the player disabled. So, the game is super easy. In fact, the only reason to shoot is if you hate looking at asteroids, and the best way to make sure you never see one again is:

(I certainly won't be winning any awards for difficulty)
That's all I've got, well that and RSI.
Thanks for everything! this was a bunch of fun.
looking forward to feedback:
Future goal : Disasteroids -> Mediocritoids
Playing:
UPDATE: on the advice of the lovely people below, I created an itch.io page with windows and Mac builds running!
Play it here: https://willchambers.itch.io/ld-47-disasteroids
thanks!
| Youtube | https://github.com/will1996/LudumDare2020 |
| Original URL | https://ldjam.com/events/ludum-dare/47/disateroids |
Ratings
| Given | 8🗳️ | 11🗨️ |
It's super impressive that you made this from scratch, engine and all. What kind of capabilities does Willow have?
will update when it's available.
https://willchambers.itch.io/ld-47-disasteroids
Very simple and minimalist take on a classic, saw this approach a lot, does not make it worse)
I like minimalist styles, so I enjoyed your style, good work! :)
Reminded me of [TrickyShot](http://ldjam.com/events/ludum-dare/43/trickyshot) which placed a few events back!

last thing printed on the terminal is something to do with giving an observer ID though.
it is about the 3rd till printed in total
### Mac version worked ###
The mac version worked great after I got Vulkan installed as you recommended.