You and your parasite by local minimum

[raw]
made by local minimum for LD34 (JAM)
You play as the human host to a little parasite with peculiar cravings. Together you explore the world and meet fantastic creatures.

** There are three endings to the game. **

How to play
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Walk around with WASD/Arrows in the 3D world.
Use 'X' and 'C' to interact while talking.

Working on other builds
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If you are on Linux and really want to play it, it is possible to play under wine but make sure you have the windows fonts installed (We'll make a version of the windows version with other fonts if we can't fix the Linux-build.

Leave a comment
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If you leave a comment, I'll play your game back. And I like to think I tend to give rather thorough comments most of the time.

Ratings

Coolness 91% 2
Overall(Jam) 3.43 398
Audio(Jam) 3.33 336
Fun(Jam) 2.98 659
Graphics(Jam) 4.04 195
Humor(Jam) 3.57 132
Innovation(Jam) 3.67 159
Mood(Jam) 3.76 146
Theme(Jam) 3.69 499

Feedback

SpecialChef
15. Dec 2015 · 06:33 UTC
This has by far been the most interesting entry I've played so far. Not sure what to make of it, but it is extremely creative and I love the feel of it. Thanks for sharing!
nuprahtor
15. Dec 2015 · 10:19 UTC
This is something different. I like how the 3D looks like prerendered CGs from 90s, and the clay animation is really good. Various levels/biomes structures gives an interesting way to explore the world. Atmosphere is superb.
Noah Ratcliff
15. Dec 2015 · 16:16 UTC
I'm a little uncomfortable now. 10/10
VladRusu
16. Dec 2015 · 13:05 UTC
OMG that's soo sick :))) (in a good way this time). You surely had lots of fun doing it. What the hack did you have in mind peeps?
Neil
16. Dec 2015 · 13:22 UTC
Very strange indeed, but well pulled off! This was definitely something different!
Tuism
16. Dec 2015 · 16:00 UTC
Y U WINDOWS ONLY :( sadness :(
AzureAspect
16. Dec 2015 · 16:03 UTC
I seriously have no idea what was going on, but I guess I won since the parasite got big enough?
Very unique concept, I was wondering what the electronic chip was for? (maybe I should have tried being mean to my parasite?)
🎤 local minimum
16. Dec 2015 · 16:48 UTC
@Tuism, we really would have wished to build for web, but Unity doesn't support that and both Linux and Mac builds are just crashing for whatever reason... We'll try to fix it...

@AzureAspect it is worth replaying so you get to talk to different characters, and yes there are various endings to the game. 3 in all.
andyman404
16. Dec 2015 · 17:54 UTC
LOL! Awesome work with integrating the claymation into the game.Funny and odd storyline. Well done.
DinnerInTheDark
16. Dec 2015 · 18:45 UTC
Cool idea with the clay modeling!
Fanttum
16. Dec 2015 · 18:57 UTC
This looks really cool, but I'm on mac :( let us know if the build ever works properly.
Gipzo
16. Dec 2015 · 19:22 UTC
One of the best entries I played so far. Great Idea, writing and animation, well done!
Japes
16. Dec 2015 · 19:23 UTC
That was strange! Felt like I was on MTV in the 90s.
I enjoyed that, thanks :)
Nooner Bear
16. Dec 2015 · 22:34 UTC
This was an interesting experience to say the least. I quite liked the stop motion animation. I wasn't entirely sure what I was doing though :3
Jakob37
17. Dec 2015 · 20:50 UTC
This was definitely one of the most interesting entries I have played during this Ludum Dare. In particular I liked the characters with their different quirks, to get to know them. And the clay figures were fantastic. One thing I thought about was that when I missed the hints (clicked to fast) I didn't have any lead on where to go and had to go everywhere which was a slight annoyance - the hints could be reiterated alongside the insults.

Overall, I think this one was impressive, both in terms of creativity and execution. Well done :)
Anshul Goyal
17. Dec 2015 · 22:04 UTC
I find clay modelling creepy. But this game definitely different than what I have played so far.
🎤 local minimum
18. Dec 2015 · 12:15 UTC
Thanks everyone for your very encouraging comments! Mac version coming any second now.

@Jakob37 We totally agree, in fact we talked about this yesterday before having read your comment. So we'll definitely fix that in a post-jam version.
blubberquark
18. Dec 2015 · 15:30 UTC
I don't know if you can call this a horror game, but it was very surreal and unsettling. Great mood! I think you could make it clearer what you are supposed to do.

-bob
Tuism
18. Dec 2015 · 17:34 UTC
Er, wow, so bizarre, so weird. I like weird and bizarre, but I would prefer if it also came with some kind of sound game design.

The controls were serviceable. Slippery like a Zamboni, but it works.

The graphics, well the claymation, were super cool. The physical media use is amazing. Love that. The levels were just as low-tech but in a different way I guess. Felt alive, at least.

The gameplay... There's very little sense. The two words you give players present basically no clue to what the right choice is, so it's basically random. And so it forces players to either get lucky in one shot or play through twice. That's not fun.

And I feel like there's a specific order you have to meet the people in? That's not fun, because there's again no real clue as to where to and why.

And the "error messages" are nonsensical.

So... There's not much game here, but a big experiment, and that's cool, it's just not much of a game.
rogueNoodle
20. Dec 2015 · 12:39 UTC
Most unique entry I've played yet, easily. Great sound and visual design and perfectly weird/creepy cast of characters. Played it to the end and loved it.
Kvyosh
20. Dec 2015 · 16:51 UTC
Cool concept! Love the idea of the clay. Only negative point: my ears are bleeding!
XenosNS
20. Dec 2015 · 17:03 UTC
Wow, love this game, surreal
zenmumbler
20. Dec 2015 · 17:34 UTC
The combination of creative endeavours that came together to make this is impressive. Bizarre, funny and intriguing. The visual style felt like Doom was pulled into the 2010s in the shape of a parasite. A demanding one. Great!
pcmaster
20. Dec 2015 · 18:09 UTC
Truly psychedelic. I like that you incorporated "real" things. The music is also psycho :D And the jumping frog. And other stuff. Dude... what?! :) Anyway, I had a lot of chat with the "characters" and grew a bit, however didn't manage to finish it...
Rfdshir
21. Dec 2015 · 13:50 UTC
Wow! True psychedelic delicacy!
One of the coolest entries that I've evaluated so far. Special respect for plasticine graphics - and good luck! ^_^
alpha_rat
22. Dec 2015 · 20:52 UTC
Very weird and great entry! I loved the use of stop motion
Franklin's Ghost
30. Dec 2015 · 07:48 UTC
Always loved stop motion so was nice to see it being used. Really well utilised and the whole game is quite quirky and weird which works well with the dialogue. Really enjoyed this entry and definitely one of the most unique ones I've played so far. Only helpful thing I could say was to give more of a clue on which responses have which affect through more leading dialogue maybe.
RockhopperGames
02. Jan 2016 · 16:56 UTC
Excellent, excellent, excellent! A beautiful little game that I'm sure I'll remember for a while!
randomhuman
02. Jan 2016 · 22:06 UTC
Claymation... Don't see that every day! Creepy as fuck too.
LittleThor
04. Jan 2016 · 08:40 UTC
Wow, this totally uncomfortable atmosphere is awesome! I'm not a big fan of the short music loops, but the visual aspect of the game is mad.
Very interesting approach of the theme! Good job!
Crefossus
04. Jan 2016 · 20:13 UTC
great mood. I feel like everything is alive since it's animated. I also appreciate the short-ish distance between interactables. I wish it was regular fps controls, but this works fine and is simple - if a bit clunkier.
Jupiter_Hadley
05. Jan 2016 · 15:39 UTC
Love the claymation! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/DUttdjt5uB4