You and your parasite by local minimum
You play as the human host to a little parasite with peculiar cravings. Together you explore the world and meet fantastic creatures.
** There are three endings to the game. **
How to play
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Walk around with WASD/Arrows in the 3D world.
Use 'X' and 'C' to interact while talking.
Working on other builds
-----------------------
If you are on Linux and really want to play it, it is possible to play under wine but make sure you have the windows fonts installed (We'll make a version of the windows version with other fonts if we can't fix the Linux-build.
Leave a comment
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If you leave a comment, I'll play your game back. And I like to think I tend to give rather thorough comments most of the time.
** There are three endings to the game. **
How to play
-----------
Walk around with WASD/Arrows in the 3D world.
Use 'X' and 'C' to interact while talking.
Working on other builds
-----------------------
If you are on Linux and really want to play it, it is possible to play under wine but make sure you have the windows fonts installed (We'll make a version of the windows version with other fonts if we can't fix the Linux-build.
Leave a comment
---------------
If you leave a comment, I'll play your game back. And I like to think I tend to give rather thorough comments most of the time.
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 3.43 | 398 |
| Audio(Jam) | 3.33 | 336 |
| Fun(Jam) | 2.98 | 659 |
| Graphics(Jam) | 4.04 | 195 |
| Humor(Jam) | 3.57 | 132 |
| Innovation(Jam) | 3.67 | 159 |
| Mood(Jam) | 3.76 | 146 |
| Theme(Jam) | 3.69 | 499 |
Very unique concept, I was wondering what the electronic chip was for? (maybe I should have tried being mean to my parasite?)
@AzureAspect it is worth replaying so you get to talk to different characters, and yes there are various endings to the game. 3 in all.
I enjoyed that, thanks :)
Overall, I think this one was impressive, both in terms of creativity and execution. Well done :)
@Jakob37 We totally agree, in fact we talked about this yesterday before having read your comment. So we'll definitely fix that in a post-jam version.
-bob
The controls were serviceable. Slippery like a Zamboni, but it works.
The graphics, well the claymation, were super cool. The physical media use is amazing. Love that. The levels were just as low-tech but in a different way I guess. Felt alive, at least.
The gameplay... There's very little sense. The two words you give players present basically no clue to what the right choice is, so it's basically random. And so it forces players to either get lucky in one shot or play through twice. That's not fun.
And I feel like there's a specific order you have to meet the people in? That's not fun, because there's again no real clue as to where to and why.
And the "error messages" are nonsensical.
So... There's not much game here, but a big experiment, and that's cool, it's just not much of a game.
One of the coolest entries that I've evaluated so far. Special respect for plasticine graphics - and good luck! ^_^
Very interesting approach of the theme! Good job!