Super Tippy Flippy by JengaMang

[raw]
made by JengaMang for Ludum Dare 46 (JAM)

Keep Flippy the Fish Alive by Precision Cable Winching!

Controls: A and D to raise/lower the left winch, J and L to raise/lower the right winch

JengaMang - Programming/Design

Kram - Art/Music/Design

Current Known Highest Score: 880

If you can beat that please post a screenshot!

Super Tippy Flippy 4<em>21</em>2020 2<em>15</em>34 AM.png Super Tippy Flippy 4<em>21</em>2020 2<em>16</em>10 AM.png

Ratings

Overall 1868th 3.211⭐ 21🧑‍⚖️
Fun 1230th 3.316⭐ 21🧑‍⚖️
Innovation 356th 3.763⭐ 21🧑‍⚖️
Theme 296th 4.132⭐ 21🧑‍⚖️
Graphics 2133th 2.711⭐ 21🧑‍⚖️
Audio 1096th 3.158⭐ 21🧑‍⚖️
Humor 899th 3.132⭐ 21🧑‍⚖️
Mood 1916th 2.947⭐ 21🧑‍⚖️
Given 20🗳️ 10🗨️

Feedback

mrpossoms
23. Apr 2020 · 00:27 UTC
Pretty tricky to keep flippy from tipping!
Twistashio
23. Apr 2020 · 00:28 UTC
Really like the mechanics of your game. The controls take a little time to get used to but really cool nevertheless. Art is simple but nice and music is good as well. Great Job!
adsilcott
23. Apr 2020 · 00:32 UTC
Very clever idea here, I've never seen gameplay quite like this. Nice work!
Woob
23. Apr 2020 · 00:40 UTC
Nice idea, you hit the theme for sure ! The controls are a bit hard for me, maybe make it less sensible. The sound was too loud for me, maybe add a volumesetting. I had fun, thank you =)
owl and jackalope
23. Apr 2020 · 00:43 UTC
Very interesting mechanic, the controls are a little touchy at first so it can be difficult to get the hang of the initial setup. Pulling down the intensity and adding a little more friction to the fish might help with that a little bit. Good entry, small and to the point. Could make a fun phone game where you to touch the top and bottom of the screen to change the platform. Good work!
James Dunlap
23. Apr 2020 · 00:50 UTC
That is a hard game to get used to. Nice entry. I especially liked the music, it was simple yet not annoying. Good work.
BlaiseRascal
23. Apr 2020 · 01:21 UTC
Cute arcade game! I never lived long enough to hear much of the music, but it sounded nice.

For some reason, I kept pressing incorrect buttons. Maybe if the controls were laid out in a square it would have been more intuitive for me? Also, you might consider making it so that holding a key changes the ACCELERATION of the rope, rather than changing the VELOCITY of the rope. (Think of super mario brothers, where you go faster the longer you hold left or right, up to a maximum movespeed.) Just a thought!
Honey Pony
11. May 2020 · 19:46 UTC
Very nice little arcade game! The controls are a little unintuitive but they aren't too complicated, which is nice. The music seemed appropriate although I feel like it was a little... empty? Like maybe it needed an extra instrument providing a bit of harmony.

I did find it a bit strange how much the fish would clip into the platform. I imagine maybe that's so that it doesn't fall off too easily? I think it would be better for the fish to not clip into the platform.

Either way, pretty nice entry, I can definitely imagine this as a full-fleshed arcade game.
niterich
12. May 2020 · 00:30 UTC
I thought this was really clever from a gameplay perspective, but I did not care for the controls. It's not very intuitive to map up and down to left and right - I personally would have used W, S, I, and K to control it.
NoNumbersGames
12. May 2020 · 15:11 UTC
Really made me think of what I consider intuitive as far as controlling objects is concerned. Feel like the controls were deliberately trippy... Would have been fine if I had hours of practice with it, as you probably did while developing and testing. Well I don't, but flipping my keyboard sideways somehow helped and I was able to enjoy it.

Overall, it is a fun concept and an interesting experience.