AquaLution by vados
You are controlling the fish with two buttons - Z and X. But be careful, because buttons' functions are changing every 10 seconds. Arrows on the screen will help you.
You must eat jellyfishes to get more xp, which you need to evolve (grow =) ). Your target is to evolve, before other fishes will eat you.
You must eat jellyfishes to get more xp, which you need to evolve (grow =) ). Your target is to evolve, before other fishes will eat you.
Ratings
| Coolness | 67% | 3 |
| Overall | 2.65 | 884 |
| Fun | 2.53 | 845 |
| Humor | 2.67 | 340 |
| Innovation | 2.59 | 783 |
| Mood | 2.42 | 785 |
| Theme | 3.76 | 461 |
Game looks nice and the idea is all right. But these issues hindered me of enjoying your game.
same as @Bjarnovikus the buttons are offscreen and the fish rotates crazy fast.
Love it :)
The music made it seem like it was a really weird dream or something :)
I did not feel in control of the character, some clearer indication of what keys were doing what every 10 seconds would help - and maybe an audio cue of when it changes.
Some of the fish sprites got sheared off in an odd direction after time and the music was boring and unimaginative.
There was also no clear border so I didn't feel I knew when I was going to pop out the other side of the map.
Also generally in a game, the up arrow (on the arrowkeys anyway) makes the player go forwards, so why was the direction indicator for "forwards" to the right. This was counter intuitive and just felt sloppy overall.