Blind Faith by sohakes
Your king is dead! Play with goblins and humans, and seek your mindless vengeance. Can blind faith in a cause go too far?
Controls:
Movement: A/D or Left/Right arrow keys
Primary Attack: Z/J
Secondary Attack/Defense: X/K
Exit Game: ESC
Developers:
Eduardo Pinheiro
Ian Costa
Rafael Tomazela
Vitor Casadei
Sound and music design:
Vitor Casadei
Artist:
Gabriel Cebrián
Gameplay:
https://youtu.be/uxZ8wV1g2SI
Images:



| Youtube | https://gcebrian.itch.io/blindfaith |
| Youtube | https://gcebrian.itch.io/blindfaith |
| Original URL | https://ldjam.com/events/ludum-dare/47/blind-faith |
Ratings
| Overall | 547th | 3.671⭐ | 40🧑⚖️ |
| Fun | 802th | 3.342⭐ | 40🧑⚖️ |
| Innovation | 810th | 3.329⭐ | 40🧑⚖️ |
| Theme | 147th | 4.211⭐ | 40🧑⚖️ |
| Graphics | 324th | 4.079⭐ | 40🧑⚖️ |
| Audio | 810th | 3.118⭐ | 40🧑⚖️ |
| Mood | 563th | 3.618⭐ | 40🧑⚖️ |
| Given | 55🗳️ | 40🗨️ |
Fun game. GJ.
@cinar I agree! I think the health bar would be important. And there is a sound alert at least, try to get close to a goblin, but not too close, and you will hear it. A visual notification would be even better though. And thanks!
@sanojian Thanks! You can't! We thought that a infinite loop would fit better with LD theme and our game theme.
There's no little tutorial in the game. Little images can be added on the game itself as it scrolls.
And the color of the sword is the same with the tiles of the houses. When you stand in front of it, it looks like you're just holding a hilt :smile:
I liked how the theme was treated here, very good idea and execution. Although the gameplay was simple and straightforward, it was engaging and smooth. The graphics were well made and very cute aswell.
The graphics and animations are really nice!
Gameplay is basic but it works fine. It felt a bit bad that the goblins are throwing spears at you from beyond the screen and you have no block (or dodge) ability - so basically you can do nothing but "stand there" and take the damage. But after a while I figured out that what you call "secondary attack" in keybindings is really a block ability (on humans) and not an attack at all. That felt better!
Some HP bar would be nice. A some point I figured I must be immortal (taken so many spears to the chest and still walking) - so I figured I will check and just let the goblin hit me until I died. I wasn't immortal! But, anyway, HP bar would alleviate such doubts.
Art and animations are pleasant. The music loop, even though fitting, is very short and get very repetitive very fast. I just muted it :grin:
It's a nice jam game overall and once again - awesome take on the theme! Congrats.
Obrigado pelas sugestões, queríamos fazer mais, mas não deu tempo (e tivemos que entregar um dia antes porque na segunda a gente trabalhava).
Valeu pelo feedback.
PS: thank you so much for playing my game! Beating the puzzles in 5 minutes was such a good time!