Crystal Curse by LouieJams



You have been dammed! Defend the crystal to use it's power to lift the curse and break out of the loop! Remember the waves when going back through the loop to prepare yourself better for next time!


Graphics by Dr Smey
https://twitter.com/dr_smey
Programming by Louie Jams
https://twitter.com/LouieJams
Controls: Arrows keys to move Space to jump "Z" to pick up and place traps
"Q" to quit "R" to restart "C" to go to controls page
Soundtrack used from Anttis instrumentals
| Youtube | https://louie-jams.itch.io/crystal-curse |
| Original URL | https://ldjam.com/events/ludum-dare/47/crystal-curse |
Ratings
| Overall | 814th | 3.492⭐ | 63🧑⚖️ |
| Fun | 1011th | 3.172⭐ | 63🧑⚖️ |
| Innovation | 894th | 3.254⭐ | 63🧑⚖️ |
| Theme | 1335th | 2.992⭐ | 63🧑⚖️ |
| Graphics | 106th | 4.395⭐ | 64🧑⚖️ |
| Given | 108🗳️ | 85🗨️ |
The gameplay is a pretty basic Tower defence, with some twists, like you only have a fixed amount of Traps. Overall it is fun to play, but you need to figure out what the different traps do.
The theme is a bit of a stretch here tho.
In the midst of figuring out which enemies are new or not and which routes they are taking it becomes kinda difficult to manage, even when you already know some enemies.
Overall I'd say this can be expanded upon immensely and I think it's a very cool idea worth exploring. Very cool graphics as well!
Fantastic job guys!
However, I found the game to be a bit unforgiving since you only have one or two opportunities to destroy each enemy and they move quite fast. Also, the theme could've been integrated better, in my opinion.
Overall, I liked the game. With some improvements this could be really fun!
The idea is really fun, and I can see the abstract application of the theme here and its really clever!
The art is absolutely stellar also!
Amazing job. The fact I got addicted to this speaks volumes, considering I'm quite cynical about games I play for extended periods of time. Maybe you should consider expanding on this for a proper release sometime!
I wish picking up and putting down traps was a *little* more responsive, it sometimes didn't register when I pressed the button while I was running past them.
I really like the concept of a tower-defense-ish game where you have to try and remember which enemies come at which time. But the number of phases was a bit long - I got the hang of the first 3 phases but after that it was too much to remember and they overwhelmed me, and going back to phase 1 was frustrating. Maybe some sort of checkpoints would help?
Also, this could be really great as a multiplayer game, I think.
Overall this is a really solid entry. Great work.
It can be a little frustrating when the right trap against an ennmy is all accross the level, but it's a really solid entry for a game jam!