Mega Kinetic by Add-an-A

[raw]
made by Add-an-A for Ludum Dare 46 (JAM)

Itch Banner.png

When an alien life form needs to bounce to survive, science abides.

Play as a scientist-turned-athlete who must kick, boop and bump a specimen across the arena to keep it alive. Should it bounce on the ground more than once, it - along with your groundbreaking scientific findings - will perish.

The specimen can only bounce on the floor once.

Running into, or slamming the specimen with E, resets its bounce count.

screen_02.png

KEYBOARD

WASD - movement

Enter - slam

CONTROLLER

Left analogue stick - movement

Right trigger - slam

We hope you enjoy keeping it alive.

x NOTHING EXPLODED x

Ratings

Overall 365th 3.883⭐ 32🧑‍⚖️
Fun 384th 3.767⭐ 32🧑‍⚖️
Innovation 848th 3.467⭐ 32🧑‍⚖️
Theme 759th 3.867⭐ 32🧑‍⚖️
Graphics 527th 4.097⭐ 33🧑‍⚖️
Audio 584th 3.6⭐ 32🧑‍⚖️
Humor 253th 3.81⭐ 31🧑‍⚖️
Mood 476th 3.8⭐ 32🧑‍⚖️
Given 32🗳️ 29🗨️

Feedback

phantom-lab
21. Apr 2020 · 12:25 UTC
Its MEGA and also KINECTIC. The intro is super well made and the game is fun as well!
Gargantus
21. Apr 2020 · 12:42 UTC
AWESOME GAME
R3D3R
21. Apr 2020 · 12:48 UTC
This was a lot of fun to play really enjoyed it! Adorable designs and the colours match very well with the environment! My only concern is the balance with with sound effects with the music. The sound effects are way to loud compared to the music but it works every time you keep it bouncing :D Thank you so much hope to see more updates of your game :)
Gelgavish
21. Apr 2020 · 13:02 UTC
Hi, that's a really good game! it's really polished, I really liked the way you went with the theme, it's really original! the graphics are simple and cute and the music and the sound effects are great too. The intro was nice as well.

Notice that sometimes the alien bumps really fast in the same place and you get about 10 points.

Have a nice day :)
Kirsty_lee
21. Apr 2020 · 14:28 UTC
Love the intro! Super fun and easy to play! Well done!
ashashza
22. Apr 2020 · 08:01 UTC
This is so charming. Like others, I enjoyed the intro (and the ability to skip is a nice touch.)

The character designs are adorable and their movement feels pretty satisfying. The legs, the body weight shifting, the alien's squashyness!

I found it pretty challenging to get to 10+ bounces. It felt like I either just couldn't get to the landing spot fast enough or my own shadow mixed with the alien's shadow and I got confused. I guess I need to eat more strawberries :)

Cool jam.
Ridde
22. Apr 2020 · 14:50 UTC
awesome game!
Slurp1e
22. Apr 2020 · 14:56 UTC
Really fun game to play. I spent a good amount of time on it xD
The visuals are nice and cartoony , the mechanics are also nice and 'boopy' xD Aliens were adorably questionable xD
Fran Gambero
22. Apr 2020 · 14:56 UTC
I liked a lot the intro, but I think I didn't undertand how to bonce the ball? It was difficult to hit againts the walls or if I had to keep it in the air. Overall I didn't find any bugs so I enjoyed playing besides that.
Gorypixels
22. Apr 2020 · 15:00 UTC
Loved the artstyle and general mood of the game!! The controls were a bit complex for me, but great for a Jam game, awesome job!
Alkis
22. Apr 2020 · 15:07 UTC
Very funny and well polished game! I enjoyed it a lot, the graphics, the gameplay, the music and the sound effects were very nice. I really liked the toon shading on the characters. Amazing work!
Cannocchiale
22. Apr 2020 · 15:08 UTC
Loved the game! The graphics is so cute!! Also the intro is perfect!
fabula_rasa
22. Apr 2020 · 15:09 UTC
That is a first digital version of hacky sack I ever saw :grin: Graphics were very pleasant to look at - you chose your color scheme nicely! The game is simple yet fun. Good work!
Tadej
22. Apr 2020 · 16:00 UTC
Really nice art style, good sfx, fun to play and overall nicely polished. Good job :)

Corners can be exploited a little bit. If you manage to trap the "ball" between your character and the corner you can get a lot of points. Maybe an octagonal arena or something like that would help.
Sklaiser
24. Apr 2020 · 00:09 UTC
Nice art style and camera, very polished :)
ruddgasm
24. Apr 2020 · 00:15 UTC
This game was a lot of fun and I really liked the graphics a lot. I was wondering how high of a score do you need for the message to be more positive, or if there is even a win state. Overall the game felt well polished and I didn't run into any issues playing it. It was a fun experience.
ColeSlaughter
25. Apr 2020 · 00:21 UTC
This is a really fun one with a lot of personality! :) I did run into some issues where I would bounce against the alien, and he wouldn't reset to yellow, but that didn't detract from my overall enjoyment.

I think the game is at its best when the alien is flying around the arena at high speeds while I try to keep up with it. xD Very bold move making a physics-based jam game, but I'd say it paid off!
Comocosmos
25. Apr 2020 · 01:29 UTC
Got a score of 61! This was great! I loved how simple the concept was and how much i wanted to keep playing it. Really fitting music track as well. You've got something pretty neat here for sure!
alphazeba
25. Apr 2020 · 02:22 UTC
![maximumScience.png](///raw/e36/61/z/33206.png)

maximum science achieved!

I love the models. I often early in a game would drop an fairly easy feeling ball. I can't quite put my finger on why, but I think i was having trouble telling whether the ball further y or z of me. Maybe having the ball change color slightly when it goes higher might help. Or maybe i just have horrible depth perception lol.
Good game!
fancypants
26. Apr 2020 · 11:39 UTC
Nice game, I like the general mood of it, and the art style matches the game mechanics pretty well.

Bouncing the specimen was a bit awkward, though, as I had some trouble judging the depth of objects, in particular the position of the specimen relative to my character(might have something to do with the perspective?). Also, I was able to get the specimen stuck in a corner and just spam the slam button to get a really high score. :D
Duck Reaction
26. Apr 2020 · 16:37 UTC
Very good entry, this nice art and nice particles effects. I also like the music.

I didn't realy get why the alien become red and die, so it's a bit frustrating.
There is a hack, if you block the alien in corner you can get a high score in few seconds.

Overall, very good job.
Trexxak
26. Apr 2020 · 18:26 UTC
Slick, smooth experience all around!

Was a lot of fun trying to keep the specimen alive, although the perspective sometimes tricked me into thinking I could make it reset when I obviously couldn't :'D
Cyberwiz
27. Apr 2020 · 17:30 UTC
I really liked the art-style and the concept was interesting as well. It was a tad difficult judging the trajectory of the specimen, but overall still fun to play.
Jupiter_Hadley
30. Apr 2020 · 13:31 UTC
Really funny game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/U94ABx1ev3Y
joekinglake
02. May 2020 · 11:48 UTC
Nice take on the theme! Interesting idea for an alien Haha! I really love your art style! Really very polished, great work :-)
SassyKeys
02. May 2020 · 12:29 UTC
I loved this! 76 btw. Also gives the theme "Keep it Alive" a metaphorical meaning which I think was really smart. Top drawer game!
fatPenguin
02. May 2020 · 13:40 UTC
What a cute looking game! The cellshader looks splendid! :) UI is nice and the storymode is sooo cute!
The gameplay was kind of hard to grasp and the game overall is a bit too hard. I didn't really notice a difference if you slam compared ti just standing under the speciment? Also what do the tomatos do? :3
The movement of the player felt funny, I would work on that and make achievements like having to make the specimen hit certain areas for points or something, or maybe make him evoid certain areas? :)

Congratz on finishing your game, looks amazing :)
Skyeward
02. May 2020 · 17:20 UTC
Saw your post and thought I'd help you hit 50 ratings because that what we're going for too. It's great! It feels a lot like something I'd work on so you won me over pretty quickly. Great intro cutscene, great audio, great core premise, very silly very committed to its style - really good work!
Skyeward
02. May 2020 · 17:22 UTC
![highScore.png](///raw/203/z/33aea.png)

Also not to brag (obviously to brag) but I'm pretty proud of my high score
DocGeraud
03. May 2020 · 09:13 UTC
Really cool and polished game! I manage to do a score of 23 (yeah, not great). But I had a lot of fun playing it. The character controler feels really nice. Great job :D