You Reap What You Shoot by darkfrost

A 72hour game by Jacob Keane & Joseph Fletcher Ward!
You Reap What You Shoot
With the fauna already gone, the last flora are counting on you to keep them alive by finding Biofuel out in the wastes, spending it to grow your plant and in turn, powering the type of ammo you shoot. In this game, you reap what you shoot!
Keep your plant alive! Don't let the enemies kill it, because if your plant dies, you die!
Should with an Xbox controller, or keyboard and mouse (even in the web build!)
Controls:
Xbox controller recommended (works with web build!)
WASD / Left Stick: Move
Mouse Left Click / Right Stick: Shoot!
Right Click / Right Shoulder Button: Toggle Rope!
Space or E / (A) Button: Buy item / Skip text
Objective:
Get in, find the large BioFuel, get back to your truck, buy upgrades with your BioFuel & repeat! Kill enemies & keep your plant alive while doing so!
Credits:
Really happy with how this game out, had some time to polish bits here and there! Didn't have a huge amount of time to actually balance the gameplay / powerups though, so you might get OP too quickly! :(

| Youtube | http://jacobkeane.co.uk/ld46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/you-reap-what-you-shoot |
Ratings
| Overall | 561th | 3.778⭐ | 20🧑⚖️ |
| Fun | 692th | 3.583⭐ | 20🧑⚖️ |
| Innovation | 1508th | 3.139⭐ | 20🧑⚖️ |
| Theme | 460th | 4.028⭐ | 20🧑⚖️ |
| Graphics | 473th | 4.139⭐ | 20🧑⚖️ |
| Audio | 812th | 3.417⭐ | 20🧑⚖️ |
| Humor | 782th | 3.222⭐ | 20🧑⚖️ |
| Mood | 1439th | 3.278⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
I found the movement / performance a little laggy, so it was tricky to really get into the action side of things.
PS.
I don't know how this guy did it, but he can have it! :( https://ctrlv.sk/Cv5n
I hear the issues about the character controller - doesn't quite control how we wanted but ran out of time to fix that one! Much easier to control with an xbox controller, and bear in mind you're dragging around the plant, and that will affect your movement!
Spoilers RE: Movement:
!> You can unrope the plant if you need more accurate movement, but unroping it is pretty abusable :( (We planned that the plant would slowly die when unroped but didn't get around to implementing it...)
Haha yeah @crumblybread - there's some minor issues with the level generation I didn't fix where enemies / minor pickups can spawn in inaccessible areas, but the main BioFuel never will!
All in all, very impressive entry for a one-man-show. Keep it up!
9/10
Good job!
Very good game!
I like it!
I propose different points to improve it:
- make more dyanmic the character, the inertia is not so suitable for this type of game :)
- Maybe the shots should be faster because it's very difficult to shoot the targets especially when they are around our plant
- This game could fit with 2 players game :D
Otherwise, the environment is cool, very good idea for the shop between levels!