YAB by Lars-Erik

Overview
The blob is very hungry. Feed it fast. Depending on what it eats, it gets more evil or more good. If you feed it food from the opposite alignment, it will lose health instead. Your goal is to help the blob get to know who it is either way.
Keep it alive!
Devlog
I barely made it with garden work, family trip to the woods and other dad work. But super happy that I managed to squeeze in 12-14 hours during the week-end to brush up on my Blender and Unity (non) skills.
The game turned out to be playable, albeit far from what I imagined Saturday morning. 😆 Also hoped to get the team together, but alas I ended up going solo. A bit fun and exciting to enter the compo tho.
--
Jam day edit: fixed scaling of menu and endscreen to fit more devices. Should fit within limits of compo rules for patching.
Downloads
Published as HTML and Windows build at itch.io
| Youtube | https://github.com/lars-erik/ldjam46-yab |
| Youtube | https://lars-erik.itch.io/yab |
| Youtube | https://lars-erik.itch.io/yab |
| Original URL | https://ldjam.com/events/ludum-dare/46/yab |
Ratings
| Overall | 834th | 3.059⭐ | 36🧑⚖️ |
| Fun | 971th | 2.588⭐ | 36🧑⚖️ |
| Innovation | 882th | 2.818⭐ | 35🧑⚖️ |
| Theme | 707th | 3.471⭐ | 36🧑⚖️ |
| Graphics | 798th | 2.985⭐ | 36🧑⚖️ |
| Audio | 648th | 2.788⭐ | 35🧑⚖️ |
| Humor | 167th | 3.531⭐ | 34🧑⚖️ |
| Mood | 876th | 2.688⭐ | 34🧑⚖️ |
| Given | 35🗳️ | 40🗨️ |
Unfortunately it's not much there to do besides dragging food
I'm hungry after playing this game
it's so funny!
I found the art kind of cute, not sure about the gameplay mechanic as there isn't much to think about, but it might be a good game for kids ?
The audio feels delayed, I think you need more attack on the sound the blob makes when it eats to make it work.
I found this really charming, nice work :) I kind of want a hard mode where health decreases faster, and maybe maybe multiple axes of alignment. I also now know which foods are evil, good, and neutral. So it's an educational tool as well as a game!
I really hope you keep making these games, nice entry my dude. =)
Some background music would have made it a bit more enjoyable, and making the alignments have an effect would have brought the game to the next level I think.
Fun game, kind of regretted playing it with headphones on (got to listen to those sounds in their glory). Congratulations on finishing something given the even shorter time you had to make it.
the burps and myams are hilarious :-)
to everyone else reading this: check out this awesome tool @lars-erik made: https://ldjam.com/events/ludum-dare/46/yab/yet-another-update-to-my-voting-tool-o
Greato Jobu! :smile:
I liked the visual indication of the alignment with the "angel ring" (or aureole I think? Ain't a native speaker so had to google it, thanks for helping me learn a new word!) and the devil horns, they were a nice touch. Although I still found the objective and the rules of the game to be a bit confusing; without reading the ldjam description it's quite hard to decipher what's going on based on the gameplay alone. But as you had even less time than the 48h compo default (12-14h really isn't a lot, I can tell from experience too), I understand that you had to wrap it up in a rush, without time for quality of life improvements and such. So knowing that, it seems that you were able to make the most of your time, as the game albeit its shortcomings, got completed in quite a playable state.
Good job for this on! And hope you get more time in the future jams, whenever you decide to participate again.
Simple gameplay doesn't have to be a detractor necessarily, but I found myself wondering what the point is of the 'alignment system' with respect to gameplay. Maybe I'm doing something wrong, but it seems you just pick an alignment, feed as much of that type of food (and it wasn't always clear what does what ... a sausage is neutral apparently?) and then hope you don't get stuck with _too_ much food of the opposite alignment.
Still, it was a nice little experience, and didn't overstay its welcome.