YAB by Lars-Erik

[raw]
made by Lars-Erik for Ludum Dare 46 (COMPO)

ldjamhead.png

​Overview​

The blob is very hungry. Feed it fast. Depending on what it eats, it gets more evil or more good. If you feed it food from the opposite alignment, it will lose health instead. Your goal is to help the blob get to know who it is either way.

Keep it alive!

Devlog

I barely made it with garden work, family trip to the woods and other dad work. But super happy that I managed to squeeze in 12-14 hours during the week-end to brush up on my Blender and Unity (non) skills.

The game turned out to be playable, albeit far from what I imagined Saturday morning. 😆 Also hoped to get the team together, but alas I ended up going solo. A bit fun and exciting to enter the compo tho.

--

Jam day edit: fixed scaling of menu and endscreen to fit more devices. Should fit within limits of compo rules for patching.

Downloads

Published as HTML and Windows build at itch.io

Ratings

Overall 834th 3.059⭐ 36🧑‍⚖️
Fun 971th 2.588⭐ 36🧑‍⚖️
Innovation 882th 2.818⭐ 35🧑‍⚖️
Theme 707th 3.471⭐ 36🧑‍⚖️
Graphics 798th 2.985⭐ 36🧑‍⚖️
Audio 648th 2.788⭐ 35🧑‍⚖️
Humor 167th 3.531⭐ 34🧑‍⚖️
Mood 876th 2.688⭐ 34🧑‍⚖️
Given 35🗳️ 40🗨️

Feedback

BJakubowski
20. Apr 2020 · 03:25 UTC
Make specific link that people know that's html, it'll help the people
Unfortunately it's not much there to do besides dragging food
🎤 Lars-Erik
20. Apr 2020 · 07:09 UTC
Thanks for the feedback, @bjakubowski. Links added.
allthebees
20. Apr 2020 · 11:03 UTC
Amusing and short experience, I enjoyed it :)
Dreamer
20. Apr 2020 · 12:02 UTC
hhhh

I'm hungry after playing this game

it's so funny!
tic
20. Apr 2020 · 12:19 UTC
Bug Report: I see two buttons on the start screen, but there isn't any text on them and if click on the second one, Nothing comes up.

I found the art kind of cute, not sure about the gameplay mechanic as there isn't much to think about, but it might be a good game for kids ?

The audio feels delayed, I think you need more attack on the sound the blob makes when it eats to make it work.
🎤 Lars-Erik
20. Apr 2020 · 12:46 UTC
@tic Thanks. All known issues. I think I'll take the liberty to fix the layout on different screens tonight. Sounds like you used the game in a resolution where the buttons are off screen. In spirit with the compo rules, I'll stick to that fix and leave the lousy attack on the sounds.
Tesseract
20. Apr 2020 · 23:49 UTC
Took me embarrassingly long to realize there was any strategy to it, but it was fun once I did.
Oxters
21. Apr 2020 · 10:40 UTC
Not bad, quite a funny game. Thanks for making the games list, it's helping me go from game to game easily.
goffmog
21. Apr 2020 · 22:05 UTC
Oh noe, my blob is going to take over the world!

I found this really charming, nice work :) I kind of want a hard mode where health decreases faster, and maybe maybe multiple axes of alignment. I also now know which foods are evil, good, and neutral. So it's an educational tool as well as a game!
tigerfinch
21. Apr 2020 · 22:18 UTC
Yes, it's a simple mechanic, but it works well, and it looks cool. The sound effects are the best bit, and it made me smile, so thank you!
RAFFE
22. Apr 2020 · 11:00 UTC
Hey! What a super simple yet epic feeding game you made! When I realized which foods were doing what, I just started spamming them super quickly just to hear the chewing sound over and over again *slurp* It was pretty easy to win, so a little challenge could've done a bit for the game, but at least I was able to beat a LD game for once lol. The game also reminded me of Pou and gave me some nice nostalgia to 7 years back :')

I really hope you keep making these games, nice entry my dude. =)
Furtive Pygmy
22. Apr 2020 · 21:44 UTC
Haha, So good! loved the sound effects. Game was less of a game and more of an LD Jam Participant simulator, I dig it though, great effort!
Some background music would have made it a bit more enjoyable, and making the alignments have an effect would have brought the game to the next level I think.
🎤 Lars-Erik
22. Apr 2020 · 22:48 UTC
@furtive-pygmy thanks! :) What kind of effects did you have in mind? I couldn't think of anything more than color, horns and halo.
Furtive Pygmy
22. Apr 2020 · 23:51 UTC
@lars-erik Hmm... Maybe the food can change when your alignment changes, starts off like hotdogs and gradually gets down to eating garbage and McDonalds XD and vice versa.
alphazeba
23. Apr 2020 · 00:52 UTC
lol i hadn't read the description and thought that bones always hurt the dude, so i was just feeding veggies until only bones were left to choose from. So, of course i fed him the bones and totally murdered him.
BilbyCoder
23. Apr 2020 · 09:09 UTC
Well I should have read the description! I was able to get an angelic blob but my attempts at a devil blob didn't go so well due to some late game forced broccoli feeding.

Fun game, kind of regretted playing it with headphones on (got to listen to those sounds in their glory). Congratulations on finishing something given the even shorter time you had to make it.
PonyPen
23. Apr 2020 · 19:38 UTC
Sound effects are definitely the best part! Enjoyed the nomming of my pet blob!
linluk
24. Apr 2020 · 12:52 UTC
awesome sounds!

the burps and myams are hilarious :-)

to everyone else reading this: check out this awesome tool @lars-erik made: https://ldjam.com/events/ludum-dare/46/yab/yet-another-update-to-my-voting-tool-o
GOD COLO
24. Apr 2020 · 12:56 UTC
The sound effects and the animations are impactful! :smile: That nomming part is definitely the funniest part! :laughing:
Greato Jobu! :smile:
kaeveris
25. Apr 2020 · 08:35 UTC
I like the animations and sound effects! It's cool how the blob is changing with every single thing he eats!
blobo
25. Apr 2020 · 21:18 UTC
I wish there was a way to discard items without feeding it to him. It doesn't seem like there's any real strategy, you just feed it what RNG provides. I liked the design of the blob, and the angel / devil designs were nice. Good work!
🎤 Lars-Erik
25. Apr 2020 · 21:45 UTC
@blobo thanks for the feedback. I get your point. Strategy is currently in difference of health loss. Wish I had more time for more items, balance and effects.
p-r
26. Apr 2020 · 13:51 UTC
*chomp* *chomp* *burp*
CharlieTU
28. Apr 2020 · 12:21 UTC
Simple but very efficient game mechanic :) Plus now I know Blobs get aureoles when they eat vegetables !
Bajtix
28. Apr 2020 · 12:30 UTC
very interesting game
Bajtix
28. Apr 2020 · 12:30 UTC
very interesting game
Franklins Ghost
28. Apr 2020 · 13:11 UTC
Congrats on finishing something in such a short time, always tough getting time to jam with family demands. Think the simplicity of the gameplay worked well and was nice that there was some simple feedback to feeding the blob.
JustMars
01. May 2020 · 19:57 UTC
What a cute creature! Gameplay was quite basic, but I liked the aesthetics with the 3d modelled foods and the overall looks of the blob. It had nice expressions with the sound effects and the jiggle. Some sounds though were a bit annoying and repetetive compared to the others. Maybe small variations to the volume and pitch could alleviate it a bit? There were clips which played a bit delayed too, but overall, not a big deal.

I liked the visual indication of the alignment with the "angel ring" (or aureole I think? Ain't a native speaker so had to google it, thanks for helping me learn a new word!) and the devil horns, they were a nice touch. Although I still found the objective and the rules of the game to be a bit confusing; without reading the ldjam description it's quite hard to decipher what's going on based on the gameplay alone. But as you had even less time than the 48h compo default (12-14h really isn't a lot, I can tell from experience too), I understand that you had to wrap it up in a rush, without time for quality of life improvements and such. So knowing that, it seems that you were able to make the most of your time, as the game albeit its shortcomings, got completed in quite a playable state.

Good job for this on! And hope you get more time in the future jams, whenever you decide to participate again.
Remco
03. May 2020 · 16:55 UTC
The sound effects are very fitting (if not always ... tasteful to listen to :smile:) and help with the atmosphere.

Simple gameplay doesn't have to be a detractor necessarily, but I found myself wondering what the point is of the 'alignment system' with respect to gameplay. Maybe I'm doing something wrong, but it seems you just pick an alignment, feed as much of that type of food (and it wasn't always clear what does what ... a sausage is neutral apparently?) and then hope you don't get stuck with _too_ much food of the opposite alignment.

Still, it was a nice little experience, and didn't overstay its welcome.
thedashdude
11. May 2020 · 05:18 UTC
Saw several of your images mid-development. Neat to see the finished product. Short, but amusing. Didn't try to do much, but that's not really a bad thing.