Octoloop by sockpuppetcow

[raw]
made by sockpuppetcow for Ludum Dare 47 (JAM)

Octoloop is a 2D rotational platforming game in which you control the rotation of the world, and escape octagonal loops. I guess.

Controls:

A/Left: Rotate left

D/Right: Rotate right

W/Up: Jump

Special thanks to my twitch viewers for their support during this jam.

Ratings

Overall 375th 3.81⭐ 23🧑‍⚖️
Fun 382th 3.7⭐ 22🧑‍⚖️
Innovation 958th 3.2⭐ 22🧑‍⚖️
Theme 1152th 3.25⭐ 22🧑‍⚖️
Graphics 1275th 2.975⭐ 22🧑‍⚖️
Given 35🗳️ 9🗨️

Feedback

MECHORD AND MECHOH
05. Oct 2020 · 17:45 UTC
It is really interesting
Gilad Bar Ilan
05. Oct 2020 · 17:49 UTC
Fun game!
Domin77
05. Oct 2020 · 17:57 UTC
Really interesting game, would be funny playing it on phone using accelerometer sensor :D
Wallaby
06. Oct 2020 · 05:14 UTC
Nice game!
melvinng
06. Oct 2020 · 06:48 UTC
Great work!
marbles
06. Oct 2020 · 07:24 UTC
Fun little game! It was easy until I reached the level where there are four stars in the middle. It was more challenging.

Let me guess, this would be your game if the theme was "Control the world, not the player"?
🎤 sockpuppetcow
06. Oct 2020 · 14:05 UTC
@Domin77 I was thinking that myself actually! Not sure if or when I'll get around to doing that, but it sounds like fun nonetheless.

@marbles Thanks for the feedback! On that level I was trying to make something slightly more challenging because everything else was so easy, but it ended up feeling too easy to me. Could be the whole "developer knows all the tricks" thing. I ended up keeping it anyway cause I was actually trying to have 15-20 levels in this thing but kinda ran out of time and energy.

Also, during theme voting when I saw "Control the world, not the player" I envisioned something more mario-like, but that easily could've shifted towards this kind of thing.
Sven Lowry
06. Oct 2020 · 15:25 UTC
Liked it, felt very smooth and was mesmerising spinning the loops around.
louis-denizet
06. Oct 2020 · 21:14 UTC
Good concept and good level design, good work on it!
don-tnowe
06. Oct 2020 · 21:21 UTC
I liked it. It's simple but pretty challenging!
IndieRonin
07. Oct 2020 · 13:14 UTC
The game was very fun, I think with a bit more polish and levels this could make an awesome full mobile game, the levels were fun to play and very innovative! I liked it allot!
Empty Set
09. Oct 2020 · 23:46 UTC
Fun game. At first I didn't realize you could jump so I had a really hard time, lol. Being able to jump but only being able to move via the rotation physics made me rewire my brain that's used to conventional platformers which was a fun and fresh experience.

I agree that gyro controls would be great here.

The stages get a little bit monotonous by the end, but props for making a good amount of them.
🎤 sockpuppetcow
10. Oct 2020 · 03:57 UTC
Thanks for the feedback @empty-set. I was kinda concerned the levels were starting to feel the same by the end myself, and I think if I decide to take this project beyond the jam, I'll try for some more variation. There are actually some interesting mechanics that I wanted to implement that might've helped but I ran out of time.
Omeletton
11. Oct 2020 · 19:41 UTC
I really enjoy the game, it is unique, but also familiar at the same time, it is true that it could use a little but more polish but that's alright for a 72 hour game, if the idea is expaned on (making more mechanic and levels) it could be a quite unique puzzle or a mobile game
quadtree
22. Oct 2020 · 08:17 UTC
Nice one! Watching those octagons rotate was kind of hypnotizing after awhile. If you were to take it further it could probably use a few more mechanics, though.