Rewind Dungeon by FishMasterino

Reach the end of the dungeon !
Kill ennemies, don't fall into spikes and reach the portal ! Sounds easy, but there's a catch : your moves from the first floor of a level will be replayed for the following floors. Find a sequence of moves that can bring you to the end !
Controls
On first floor: ARROW KEYS to move SPACE to attack
On following floors: RIGHT to speed up LEFT to slow down SPACE to pause
R to reset level
Credits
Vincent Renauld Christian Hamelain @guriid0 Yu Chan Axel Signargout @fishmasterino
| Youtube | https://fishmasterino.itch.io/rewind-dugeon |
| Original URL | https://ldjam.com/events/ludum-dare/47/rewind-dungeon |
Ratings
| Overall | 114th | 4.112⭐ | 51🧑⚖️ |
| Fun | 132th | 4⭐ | 51🧑⚖️ |
| Innovation | 96th | 4.082⭐ | 51🧑⚖️ |
| Theme | 342th | 4.01⭐ | 51🧑⚖️ |
| Graphics | 197th | 4.255⭐ | 51🧑⚖️ |
| Humor | 779th | 2.734⭐ | 34🧑⚖️ |
| Mood | 580th | 3.598⭐ | 48🧑⚖️ |
| Given | 44🗳️ | 58🗨️ |
The art, animation and sounds are incredible, and the game feels very polished!
The core mechanic fits perfectly to the theme. I thought of it too, but didn't feel I would be able to do a good game with it. You did, and the level design manages to avoid most traps of a mechanic that could have become too repetitive too fast.
Thanks for the game 🗡
My suggestions: sometimes it detects multiple key presses when holding and maybe show the layout of the next stages in the same level. I sometimes died fast in the 3rd stage and was not able to see how it looks :)
You could have add more time after death to analyse the level better. Thanks for this game !
I'd only wish for all the levels to be somehow connected between one another, or for the player to be able to rewind their latest move if they think it's been wrong.
Great job!
The artstyle and the music is just spot on. It looks and sounds exactly like it should. You really did a great job in the artistic department of the game.
Gameplay wise is just mind breaking. You really have to stop and think what you are doing, how did the map look and what should i do now?
The best part i think is just how you die everytime the first time you play a level. You are like let s us see, do i go into another mob, do i just walk past the exit, do i just walk in a wall for 5 minutes straight or the classical spike pit? And should the moments where you stop mid-game and go like " Hmm, was it one more step to the left or am i too far? "
Really nice and you did a great great job. Hope to see a fully fledge game out of this demo and see it released on steam. Cheers and good luck / have fun.
Pixel art and music are really good :)
I'm stuck at level 4, Is there a mechanic that I didn't understand?

This is a really nice and polished entry overall, thanks!
There is actually a level with 3 layers later in the game, but these are quite hard to design so we couldn't put more. If you reach the final level, there is even a twist on the mechanic.
@harusame as @mubble said, going into a wall will still store your input
@ everybody else: thank you for the kind comments !
The only thing that I'm missing is a way of viewing the stages that come after. It was fine with the levels that had 2 stages. But with 3 stages it became way more difficult to memorize it all.
Overall, really enjoyable and good looking game!
I think it would be nice to add the posibility to view other floors. I had to draw the last one on paper XD
I played this in my livestream today, you can watch my reaction to your game here:
https://youtu.be/XGmb_ZrYFFo?t=3231
Please keep working on this. This game has so much potential :D
My only concern (but it's a tough one to work around) is that, rapidly, I just lose interest in the first time I play the first part of the level, because I know I'm going to lose when the second part of the level unravels. Maybe having a "flash" (even just 1s) of the second part of the level before beginning would make that first set of moves more attractive.
But all in all, a strong game, bravo !