Last Light by LykaWolfie
This is our first Ludum Dare game ever so please bear with us :cry:

Last Light
by LykaWolfie and DemKimos
About:
Last Light follows the story of Anon as he takes on a mission: protecting the last light in the world. Will he succeed or will the darkness consume him in the end?
Last Light is a 2D Platformer which uses the basic WASD controls (without the S!). Your job is to deliver the light to the end within a time limit. Monsters are attracted to the light and you can hide it using the spacebar. Hiding it will deplete your timer at a faster rate.
The game also has music but you may need to turn up the volume :smile:
Play Now:
Try out our game on your browser here!
Or download it for offline play here.
Changelog:
04/21/2020 2:11PM GMT+08 - Bugfix for proper spawning of enemies. - Bugfix for life display.
04/21/2020 4:00PM GMT+08 - Bugfix for level 2 monsters targeting you even with the light off - Bugfix for accidental infinite spawning at level 2
Credits:
Programming and Game Design by LykaWolfie
Music and Art by DemKimos
Font from https://www.dafont.com/nightmare.font

Ratings
| Overall | 1501th | 3.37⭐ | 71🧑⚖️ |
| Fun | 1679th | 3.103⭐ | 70🧑⚖️ |
| Innovation | 1122th | 3.333⭐ | 71🧑⚖️ |
| Theme | 1423th | 3.566⭐ | 70🧑⚖️ |
| Graphics | 972th | 3.797⭐ | 71🧑⚖️ |
| Audio | 1093th | 3.159⭐ | 68🧑⚖️ |
| Humor | 1784th | 2.288⭐ | 61🧑⚖️ |
| Mood | 594th | 3.731⭐ | 67🧑⚖️ |
| Given | 46🗳️ | 95🗨️ |
Best,
Anna from 4boa team
I couldn't even finish the first level and after three attempts and merciless deaths at the "watch out" part, I gave up. To jump over them, you have to turn on the lights, which makes them very aggressive and unrelentless. Even turning the light off after jumping over one, the others will still hit me and I will get stuck between them.
I think the core gampley needs some rebalancing. The core concept was good though. Maybe you can work on a post jam version to fix some of the issues?
Suggestions:
- Maybe add some obstacles more than the one enemy
The only critic I have is the difficulty, I tried 5 times and didn't come that far, which is a bit frustrating. Still, really nice game and I think there is a lot more potential in this.
My suggestion would be to work on sound effects, especially in terms of giving some ques about nearby enemies and such.
The mood is great :)
I had some troubles with the enemies still chasing after me when the light was off, but when it was working it was an interesting experience
Hope that helps!
It's a really nice concept, although I wasnt able to get past the 4 monsters ramming from both sides. I would like to play the post jam version!
And also, I was getting stuck when attacked by the monsters I'm not very sure of it
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
Hi @ursagames! Thank you so much for trying out the game and all your patience. We got a lot of insights from watching your stream that gave us a better picture of what should be improved on (one of which is the difficulty that many other people commented about). I think we'll need to do beta testing next time around. It's not meant to be that difficult but it should at least keep you on your toes all the time. Looks like the game is in store for a huge overhaul.
What a nice game! Kind of reminds me of an online one I played years ago called Wink or something.
I really liked how you've put the tutorial and the music was nice.
The idea of the lamp and it's pros and cons was really interesting!
However, I found it a bit too hard and unforgiving, after 5 or 6 tries I was too frustrated to try again to be honest. I feel like the punishment for having the lamp switched off is too harsh, plus the enemies are too OP, I feel like after you've crossed some you should be "safe" of sorts. or balance this any other way. I know there's never enough time for this kind of stuff at gamejams, but I think if you balance this a bit more this can become a really great little stealth puzzle game :) maybe have the light drain your energy slower while enemies are around, or what about if it actually slowly recharges when you're around enemies and have it turned on! (the recharge must of course then be slower then what they take from you if they hit you, otherwise it's basically godmode)
but like that you'd give the player a cool reward for being able to be around the monsters and evade them to not be hit: that their energy gets reloaded :)
all in all, good job you two!
We do agree that it is waaaay harder than intended and has led to frustration for many, sorry about that :( We're planning out numerous balancing issues like turning off the hitbox on invincibility frames and screen adjustments. For the lamp, there's actually a reasoning for its nature important to the plot (not included in the game yet!) but your ideas are also interesting to work on.
If you're lucky you start with the actual level design and gameplay on the last day because before that its only adding features and assets xD tell me about it haha.. that's why it's awesome of you conitnue to work on your game though :D best of luck! <3
1) Make the camera move ahead of the player a bit so they can see what's coming. Or maybe even zoom out a bit.
2) Don't make the enemies start chasing the player so quickly, maybe add a warning to the player that they've been seen so they can quickly turn off the light.
3) There were a few collision issues there I'd stop being able to move forward, and I'd have to jump over a tile or something to keep going. Sometime's unity's boxcolliders can be a bit finicky when tiled which I'm assuming was the issue.
Overall though I think with those few improvements, and maybe another couple enemy types, this would be a fantastic game. You already nailed the audio visual experience, so congrats!
All in all a solid entry, but it would have been nice to have the camera zoomed out slightly to have more time to react to enemies, holes etc. I felt that I had to sort of die once to learn of an obstacle and then restart and try it again, but because you don't have checkpoints, that means all the way from the beginning.