Blast Core by ConnorThompson

[raw]
made by ConnorThompson for Ludum Dare 47 (COMPO)

blastcoreheader.png You are the last hope of humanity, free the energy blast core from an invading virus to ensure the city keeps clean, pure blast energy

Controls: Move: WASD or arrow keys or left joystick

Fire: Left mouse click or A button on controller

music from audioblocks :)

Ratings

Overall 358th 3.333⭐ 29🧑‍⚖️
Fun 409th 3.074⭐ 29🧑‍⚖️
Innovation 244th 3.444⭐ 29🧑‍⚖️
Theme 244th 3.741⭐ 29🧑‍⚖️
Graphics 186th 3.685⭐ 29🧑‍⚖️
Humor 434th 1.975⭐ 22🧑‍⚖️
Mood 85th 3.75⭐ 28🧑‍⚖️
Given 17🗳️ 19🗨️

Feedback

ugly_robot
04. Oct 2020 · 15:06 UTC
Wow, the a e s t e t i c s of this game are amazing! The art, the environment - but especially the music, so freaking good. You made it? Amazing

Moving around the core, seeing ALL of your enemies at all times - actually solves a really difficult part of shmups - its a pretty genius solution. Plus, I love how you can move in and out of the danger zone, taking a breather from time to time. And you can almost 'shepherd' the enemies, getting them all to go in one direction, so you can follow behind them and destroy a huge clump all together - very satisfying.

I know this must have been a mathematically challenging thing to achieve, so well done, really cool game
Nick Barrash
04. Oct 2020 · 23:20 UTC
Cool idea!
Jacob Bernard
04. Oct 2020 · 23:22 UTC
This was extremely impressive! It took my a few seconds to understand how everything worked, but it was super cool once I figured it all out! Great job!
Xacur
04. Oct 2020 · 23:26 UTC
Nice graphics, and nice controls. Cool idea for the theme.
Jasper Hansen
04. Oct 2020 · 23:31 UTC
Quite fun once you get the hang of it. I really like the idea of having the game be built around perspective rather than a more traditional sort of gimmick. The mood is nicely constructed aswell. Very solid overall. I guess if i were to criticize something it'd have to be that playing my first couple rounds was very disorientating. Starting with that sort of intensity doesn't give the player any chance to adjust to the unusual presentation. Something to think about, maybe.
JCMonkey
05. Oct 2020 · 01:42 UTC
i liked teh ambient sound of the music, it helped a bit
WongKongPhooey
05. Oct 2020 · 07:28 UTC
Very cool concept and nice interpretation of the theme!

Love the graphic style too, very 90's Indie Japan :D
patetfisk
05. Oct 2020 · 09:57 UTC
pretty cool! maybe a bit repetetive after a while but pretty fun and nice visuals and sounds!
notsomecats
05. Oct 2020 · 11:08 UTC
The projectiles curving is awesome. Great mood from the aesthetic and audio. Will you be releasing the audio track for this?
ZeonBlue
05. Oct 2020 · 16:44 UTC
Wow! What a cool game, nailed the theme!
cagibi
05. Oct 2020 · 16:52 UTC
Interesting concept, and well done aesthetics! I feel like it needs a bit more feedback on shooting and hitting enemies.
Apos
05. Oct 2020 · 21:23 UTC
Great vibe! That was relaxing. It's super cool how the bullets curve around to go hit stuff on the other side.

The way the debris spawn was a bit hard to understand.

Overall that's easily a 5/5 game.
Quoclon
06. Oct 2020 · 02:47 UTC
Loved the music. The curving of the bullets was awesome, and I'm really interested to dive into the source code to see how you pull that off. My feedback would be around how fast the enemies come at you when you move... so I tended to just soot from one place. Overall very cool!
coryru
06. Oct 2020 · 04:09 UTC
Curving the bullets looks so cool. Well done
3mpty
06. Oct 2020 · 04:40 UTC
Awesome reimagining of defender
It felt really cool trying to aim shots at the enemies on the other side of the core
I found the player moves so fast it was hard to move around safely, and enemy patterns would appear on top of me sometimes so I would get hit

Overall really awesome concept, I would totally play a full game of this, such a unique perspective on a shmup, it's awesome!!
CaiClone
06. Oct 2020 · 12:45 UTC
Really digging the art style! The gameplay itself is simple, but you still have some nice twists on normal bullet shooters such as shooting at the enemies in the back, and having to dodge both sides at once. But it is through the consistently amazing art that the game ends up giving a really nice feel!
Tyrael
06. Oct 2020 · 16:46 UTC
The concept of the game is really nice. I kinda feel like it needs more polish. For example a shooting sound or an camera shake. With more time you can probably improve this to a relatively good game!
mbrezu
06. Oct 2020 · 17:26 UTC
Very nice concept, wish the learning curve was a bit less steep.

Love the sounds.
Ramble House Games
09. Oct 2020 · 14:30 UTC
Great game. Well executed. The Audio adds a lot to the experience.