stutter step by Evgenii Petrov
Stutter step is one-dimensional roguelike (and by roguelike i mean there is no graphic/sound and your success depends solely on random factor like it should be).
*** NOTE: Web version takes some time to load.
Use mouse in menus.
Use 'left' and 'right' arrow keys to play (there is also in-game 'how to play' page with more details).
Move left and right to regenerate health and to manage your weapon stack (try to keep good weapons on you)
Your goal is to reach right side of the map through a path guarded by mobs.
I'm using Source Code Pro font licensed via SIF OFL.
*** NOTE: Web version takes some time to load.
Use mouse in menus.
Use 'left' and 'right' arrow keys to play (there is also in-game 'how to play' page with more details).
Move left and right to regenerate health and to manage your weapon stack (try to keep good weapons on you)
Your goal is to reach right side of the map through a path guarded by mobs.
I'm using Source Code Pro font licensed via SIF OFL.
Ratings
| Coolness | 68% | 3 |
| Overall | 3.18 | 528 |
| Fun | 3.03 | 575 |
| Humor | 2.31 | 519 |
| Innovation | 3.26 | 407 |
| Mood | 3.15 | 351 |
This is just personal opinion, but I think that you could add a lot of strategy and fun with some changes like
-after attacking them, enemies will follow you and pick up weapons in their way, so you can't just run until healed and try again
-holding both keys to pick up medipacks/weapons, makes picking up weapons not a chore (fuck you club stop fallin to my right side I don't want to pick you up) and some extra strategy involving saving health for later.
Would have liked a way to tell how much damage/cooldown a weapon had without having to pick it up again (perhaps something like a tooltip/mouse hover?). Might suggest making the background characters darker than the weapon over head tiles (there were an embarrassingly high number of times that I though that '^' was a weapon/trap that the enemy was going to use against me). I would have liked some indication of how far behind me the fire was.
Over all, very nice game!
Nice concept on a difficult genre! Congratulations!