Ducky's Day Out by Kosmo
Description
Mama Duck :duck: has left little Ducky :hatching_chick: behind! It is up to you to place animals around the stage to assist Ducky's journey back to Mama. Ducky is always moving, so use frogs :frog: and eagles :eagle: to avoid snakes :snake:, tigers :tiger2:, and more! Plan out your level on the fly to keep Ducky alive!
Use your mouse to place animals from the bottom hotbar into the level. Right click will cancel a placement, but they cannot be deleted so choose wisely! If you get stuck in any way, you can kill Ducky (boo) or restart the level.
Want an extra challenge? Go for the Bread :bread: collectible in each level!!
Controls
W, A, S, D or Right Click and Drag to move the camera.
Left Click and drag critter portraits to place them on the map. You can move critters you already placed by clicking on them again (but only while Ducky is not yet hatched).
Right click while holding a critter to put him back on the bar.
Post Jam version - 4/21/2020 6pm EST
The Post Jam version below added some basic quality of life improvements to the game including: Being able to move critters while Ducky is dead, respawning sugar gliders, and not auto-spawning ducky. Thanks!
Screenshots



Utilities
The following tools/software were used to make Ducky's Day Out: - Godot - LMMS - Adobe Photoshop - Adobe Illustrator - Affinity Photo - Audacity
| Youtube | https://beenrak.itch.io/duckys-day-out |
| Youtube | https://beenrak.itch.io/duckys-day-out-qol |
| Original URL | https://ldjam.com/events/ludum-dare/46/duckys-day-out |
Ratings
| Overall | 1699th | 3.285⭐ | 67🧑⚖️ |
| Fun | 1399th | 3.238⭐ | 67🧑⚖️ |
| Innovation | 1339th | 3.231⭐ | 67🧑⚖️ |
| Theme | 1524th | 3.523⭐ | 67🧑⚖️ |
| Graphics | 2051th | 2.836⭐ | 66🧑⚖️ |
| Audio | 930th | 3.313⭐ | 66🧑⚖️ |
| Humor | 616th | 3.387⭐ | 64🧑⚖️ |
| Mood | 1640th | 3.139⭐ | 63🧑⚖️ |
| Given | 61🗳️ | 92🗨️ |
Good funny sound effects and nice music!

If you're able to fix this somehow I'd love to try it out so I can give you a rating! I think if you enable full screen on itch.io it may behave better. The mechanics made it seem like it'd be a fun puzzle game.
Thanks for the error report!
I also had trouble with the section with tons of moles, since it wasn't obvious as to which one would take you the right way. I was gonna give up, but since you played my game all the way through, I wanted to do the same with yours.
The jump shown in the image I uploaded was a bit weird, since sometimes, I was able to get to the moles in the top right of the screen, but other times, I didn't. You should align the ducky with the grid of the level to ensure that each setup will have the same outcome.
I wish you could cancel out the animal you selected also/remove animals since one misplacement can mean you have to restart the whole level and that can get annoying.
I think the Eagle was a really good addition, since it served two purposes, one for getting through the level, and the other for using it in other places to get through the level faster. The Sound Effects were also really funny. Good job!
the game is real fun but I will give you a quick feedback:
- hated that I have to restart the level instead of getting back my animal.
- hated that I cannot see the level in free cam or zoomed out way to think about how to solve.
the rest is just lovely ! great job.
I really love the sounds
That one level with a hundred of tunnels was frustrating since there is no way to know where is that one going to bring you.
Did you consider a button to speed up? That would be useful.
I had to modify the Firefox advanced preferences for `layout.frame_rate` and set it to `60` manually from `about:config`, then the game would run properly. Maybe Firefox thought my native screen refresh was 30hz (even though it's definitely a 60hz display). How strange!
An interesting puzzle, however, lacks more organic character graphics. All arts are different and do not always fit together (
Anyway great job!