Palely by Fluffy_Kaeloky
Atmospheric watercolor game in a moebius-esque world.

Search for letters to make words and create objects.

But you cannot undo objects you haven't learned

Have FUN

This game requires a decent GPU to run !
Minimum recommended GPU : Nvidia Geforce GTX 5xx
Palely will also start in Vulkan if available. (On Windows)
Our technique and artstyle requires a lot of GPU load, like many other games out there. Don't try running it on a toaster ! Thank you !
Controls
Mouse/Keyboard :
- WASD/ZQSD : Movements
- Mouse : Camera movements
- Left Click : Pick up
- Right Click (Short) : Throw
- Right Click (Hold) : Destroy
Controller (X360/One) :
- Left Stick : Movements
- Right Stick : Camera movements
- Right Trigger : Pick up
- Left Trigger (Short) : Throw
- Left Trigger (Hold) : Destroy
| Youtube | https://anstabo.itch.io/palely |
| Youtube | https://anstabo.itch.io/palely |
| Original URL | https://ldjam.com/events/ludum-dare/45/palely |
Ratings
| Overall | 13th | 4.342⭐ | 62🧑⚖️ |
| Fun | 76th | 4.008⭐ | 61🧑⚖️ |
| Innovation | 3th | 4.623⭐ | 63🧑⚖️ |
| Theme | 28th | 4.311⭐ | 63🧑⚖️ |
| Graphics | 4th | 4.718⭐ | 64🧑⚖️ |
| Humor | 456th | 2.931⭐ | 53🧑⚖️ |
| Mood | 15th | 4.383⭐ | 62🧑⚖️ |
| Given | 54🗳️ | 13🗨️ |
Very fun and intelligent mechanics and very beautiful graphic. Great job
(and it's make me work my english, hehe, thank's guys)
Negative critique aside, it IS a great LD game, I think you did a fantastic job. :slight_smile:
This is due to the custom shader we wrote for the etheral/show the world only where there is objects. This isn't due to a mistake in the code or anything, it's just that our technique is a bit expensive to run.
I'll take a look asap with Anstabo if we can reduce the GPU load without sacrificing too much of the visuals quality, but I can't really promise anything. I'm afraid that our game does require a decent GPU to run.
Thank you for this amazing entry.
I'll write a quick hotfix for that, giving the player the ability to take back the keys as soon as I can.
One bug I found when you destroy a tree or rock ontop of the hills the letters would spawn underground so you couldn't pick them up. However it didn't stop me completing the game, there were enough letters elsewhere. Also I wish you could turn off mouse acceleration and turn down mouse sensitivity. Just two minor issues, I loved the game otherwise.
Absolutely stunning.
I just now saw what you wrote about the shader, my 1080 was chugging fans full speed haha
Amazing entry.
Just the letters PALY and two mysterious pink squares, with the controls.
I'm not sure if something's missing or if I just don't know what to do...?
Other that than, I'm afraid I can't really debug without owning a mac or at least seeing a Mac run the game in Metal.
But for me it is basically unplayable. I had to lower my mouse sensitivity to the lowes I could because I saw only colorful streaks.
I had like 10 FPS and incredibly intense motion blur. I only saw something when I stopped moving my mouse. And when I did that the camera was shaking very noticeably.
It is very good game for jam but I would prefer better performance.
It really showed me that I forgot a lot of basic English vocabulary ^^
The art style is fantastic, the music and sounds are pleasing and the game mechanics are something not only clever and adherent to the theme. The entire gameplay is a very nice and confortable experience. I am truly amazed by the work you folks could done in the jam timeframe.
Outstanding work! Hope to see another piece of art in the next jam!
Also, now i know that my notebook is not a toaster!
I'd love to pick your mind about the shaders used to achieve the watercolor effect if you don't mind; it's really well done.
I did have issues with mouse sensitivity at first though, but that's about all the criticism I really have for this.
*By the way, I wonder who hid the poop in between the haybales?* :smile:
Gameplay become boring because have no idea where to search needed letters.
I've rated graphics , innovation and theme based on what I could get working and what you've demo'd in the video.
Props for the epic shader too! Great job doing a nice subtle effect that's way beyond the usual cartoony shaders out there (free or paid! )
Unfortunately while it runs fine for me, the picking seems to be badly broken in the linux version.
At the beginning I could get the items to highlight if they were in the bottom left corner of the screen when I was facing a specific direction. After destroying the lamp I couldn't get anything to highlight at all.
Running it on my Windows Server 2016 GeForce GTX 560 Ti machine results in a short-lived error box with no other output to speak of:

Looking at the player log, it's trying to initialize Vulkan and dying:
https://pastebin.com/UUSM5qNu
On my MacBook Pro on the OSX side, the game runs, though it's got some nonworking shaders as evidenced by the magenta squares. I was able to play the very initial part of the game -- the first time I did so the orange/gear objects showed up, but every time since then they don't seem to appear, only the o-r-a-n-g-e letters which strangely seem to be uninteractable.
I haven't tried on my other windows installs, but may get a chance to later.
Any chance you could upload a build with vulkan support disabled perhaps?
In any case, you can run the executable with either -force-d3d11 or -force-glcore to force the renderer to the selected argument. Please do keep me updated :)
Nice job!
Shaders are really cool :slight_smile:
(the little feedback when you took the wrong letter helps me a lot :laughing: )
FYI on Linux Mint I had issues where I couldn't pick up the letters or interact with the scene. Worked fine on Windows 7 though.