Nature by rjerez192
In nature you play as a nature spirit. It is your job to keep yourself and the civilization alive. Use your power to provide food, resources, change the temperature or release deadly diseases. Keep tracking of everything you and the civilization needs and hope the civilization reaches it's modern age by the year 100.

As a nature spirit you can...
- Plant trees and generate rocks that the civilization will use as resources to expand and develop technology. Beware that resources too far are hard to reach. They last longers but produce less.
- Spawn animals the civlization will use for foood. This is the only resource you can't live with, specially early on, keep a good track of it.
- Change the temperature. It affects many things. Highger temperatures makes people consume less food. Lower temperatures increase food consumption but reduce population multiplication, and also diseases effectivity.
- Unsleash diseases. These will help you to control the population when overpopulation occurs. The more cells used by the civilization, the more the population can increase without falling into overpopulation.
The civilization will rise and expand
- Expansions occur when some criterias are met and allows the civilization to have more population.
- Age advance occur when some criterias are met and completely changes how your civilization behaves in terms on consumption and productionm, while also changing how diseases affect them.
To win and lose - To win you'll need to reach the modern stage of civilization by the year 100. - You'll lose if pollution consumes you or if you fail to keep the civilization alive.
* Requirements to expand *
For the civilization to expand on any stage you will require 1 empty tile on the side of any of the already existing cities. You will also require:
- Old age: 500 population, 100 resources and 10% technology per each existing city.
- Middle age: 3000 population, 3000 resources and 50% technology per each existing city.
- Modern age: 15000 population, 10000resources and 75% technology per each existing city (which makes it kind of impossible to get an expansion on the latest age... damn...)
* Requirements to advance *
To advance to the next stage you will require:
- Old age to Middle age: 300 population, 300 food, 300 resouces *, 3% *technology and at least year 10.
- Middle age to Modern age: 10000 population, 10000 food, 10000 resouces *, 50% *technology and at least year 40.
* Gameplay *
https://www.youtube.com/watch?v=_rFI5OcgI20
* Update 1 *
- Added windows binaries for those with problems on the HTML version
* Update 2 *
- Added requirements for expansion and advance to the description section
* Update 3 *
- Added builds for OSX and Linux as requested
* Update 4 *
- Changed unity player style to allow fullscreen gameplay
I'm aware of some calculations bugs. Yet didn't have the time to correct them properly, so it will make the game a little more challenging to win
Ratings
| Overall | 113th | 3.918⭐ | 57🧑⚖️ |
| Fun | 347th | 3.518⭐ | 57🧑⚖️ |
| Innovation | 209th | 3.709⭐ | 57🧑⚖️ |
| Theme | 150th | 4.064⭐ | 57🧑⚖️ |
| Graphics | 126th | 4.08⭐ | 58🧑⚖️ |
| Audio | 113th | 3.796⭐ | 56🧑⚖️ |
| Mood | 168th | 3.696⭐ | 53🧑⚖️ |
| Given | 56🗳️ | 69🗨️ |
Hotkeys? Rather then have to click the button at the bottom of the screen, can I just hit a button on the keyboard to start building food/wood/stone?
Need a bit more feedback. After two playthroughs, I'm still not sure exactly sure what the requirements are to advance the civilisation or grow the town.
@thegamegoyal Thank you. I liked the art too.
@zonvoi Thank you. You almost made it. I haven't been able to finish the game on normal mode.
@bmo Thank you for the feedback. Yes I had a hard time trying to explain things to the players and I also felt the game got a stale after some minutes and kinda crazy at the end. I need to tweak some values to speed it up.
@sacrface Thanks. Hotkeys would be a great addition. I didn't think of it. I will add the requeriments to get expansions and advance in the stages to the main page. :love_letter:
@thooom Thanks! I really believe the hotkeys are a great idea. I didn't have enough time to tweak time speed very well. I would like for player to get to modern on year 60+.
At first, I was intimidated because it looked complicated, but once I got into it I enjoyed it. (The tool tips helped a lot). It took me until year 80 to realize how the temperature worked though.
@snory Thanks I appreciate it. This is my first jam and I put all of me into it.
@doenerti Thank you!
@corporation Thanks for noticing the animations. Most of them are just scale X-Y transformations, but they seem to fit properly for the art style.
@jabdownsmash Yeah, the numbers was for sure the hardest part. I wan't to so bad to fix some parameters to improve the gameplay.
@munkkeli Thanks! At some point I thought on leaving the resoure consumption percentages visible to the player so it isn't necessary to move the mouse over and it seems I forgot to add it.
@kneehatgames Thanks!
@mailman If you saw that losing message it was because you reached year 100 but the civilization was not in the modern age. Anyways, nice job surviving that much. Thanks for playing :D!
@derkuchen Yes! I thought so much about adding a tutorial or giving the player the abilities in steps (lets say every 5 years unlock a new ability), yet I didn't the enough time to pull that out.
Notes:
* I couldn't motivate myself to read all the instructions until after I had played a while. I feel like adding the instructions into the game itself, when the new mechanics are unlocked, and having age objectives somewhere in the play area, would help a lot with learning the game.
As feedback, I think you could keep the resources' %s on at all times, to see them quicker.
@rrsmtz Thanks for the feeedback! Yeah I also believe those point will help a lot, among other variable changes like the pollution generated by latter stages and the speed of the game itself. Should have left more room for playtest.
@ironygames Thank you! I thought about that and forgot to add it xD
@rkuhl Thanks for the feedback! It have some problems of speed and difficulty in the later stages. I planned for a lot more things, like random earthquakes to struggle the players, however I left those out in order to polish other aspects of the game.
@bonyok77 That is actually a great idea. I have never found myself using all the tiles and it would add more difficulty while allowing the player to see the art better. Thank you so much for that idea!
@oceanm Yeah, I'm planning on doing that for a post-jam version. We'll see how it goes.
As for how to improve the game, it would be cool if there was some sort of tutorial built into the beginning of the game so that you dont have to read to much at the beginning or learn through trial and error (like I did) lol x
But great game, neat and smart! xx
I feel the only thing lacking is more content and stuff to do, but this is impressive given the short time
Overall, super well made game!