Dodge Da Beat by crazyrems

Run and dodge everything that is of color red on the record and survive the longest.
You can run, jump and slide with WASD, Space and Shift.
You can also use a gamepad like an Xbox controller, buttons are A for jump and B for sliding.
Ratings
| Overall | 353th | 3.342⭐ | 21🧑⚖️ |
| Fun | 388th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 268th | 3.395⭐ | 21🧑⚖️ |
| Theme | 142th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 306th | 3.421⭐ | 21🧑⚖️ |
| Audio | 142th | 3.526⭐ | 21🧑⚖️ |
| Mood | 258th | 3.289⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
I kind of felt like I was moving so slow that my only option was to jump over and over again. I feel like it could be fun if I could move faster and manoeuvre my way through the obstacles as well as jump when I need to. Also didn't notice anything that I would need to slide under?
Anyway cool game!
The physics in that game were tricky, lots of bugs have been introduced because the floor is spinning I had to make compromises. But sure it is perfectible.
As for the obstacles you slide under, there’s a bug that prevent them to spawn, they should be in the post-compo version.
is the speed abit low on the player?, i couldnt survive unless i constantly jumped?
The camera position was a little awkward sometimes, make it a little hard to see what was coming.
I also found the game a bit too easy. I could have added more difficulty over time, but some found it a bit harder. Not everyone is equal on playing 3D platformers and I wanted to make my game more accessible.
@adjo @capt-theo @thooom @cedric86
I wanted the camera to not be constantly behind the player and make it a bit more 'dynamic', showing the back or the front depending on if the player was struggling dodging the obstacles. I guess it’s more confusing than anything else.
@plasmonic @sop-the-turtle @dans17
I’m glad you liked the game. I also wanted to add more things but also felt the need to focus the gameplay on a single concept. Now I’m almost satisfied of the riding, but the jumping is still a bit off.
@levidsmith
That is a total homage to Jet Set Radio 😇 The main character is vastly inspired of Beat and that final boss on the giant vinyl and the devil track still resonates in me. I have been influenced by this game _a bit_.
I was mainly focused on the overall feeling of the game and I think I achieved that by putting the right amount of work on logic, 3D models, animations, sounds and music. Thank you all.