JO-KEN-DO! by Hcursino
Fight your way from white belt to Jokendo Master in this simple fighting game based on an unnecessarily complex and confusing rock-paper-scissor system.



Late Update Log: - Fixed a bug causing the game to crash when the player used a White attack on an Stalling enemy. - Fixed a typo during one of the tutorial dialogues that was leading to some misleading instructions. - Fixed a bug cause the game not to load your save file and restarting your progress each time you went to title screen. - Fixed a bug preventing some fighters to deal damage. - Fixed a bug making the player orange belt skin to be replace by it's yellow belt instead. - Fixed a bug making the last boss to be displayed earlier in the queue of the final stages. - Fixed a bug allowing the player to unlock the whole map by playing only the first level repeatedly.
Ratings
| Overall | 294th | 3.296⭐ | 95🧑⚖️ |
| Fun | 289th | 3.156⭐ | 95🧑⚖️ |
| Innovation | 286th | 3.129⭐ | 95🧑⚖️ |
| Theme | 407th | 2.887⭐ | 95🧑⚖️ |
| Graphics | 336th | 3.022⭐ | 95🧑⚖️ |
| Audio | 269th | 2.929⭐ | 93🧑⚖️ |
| Humor | 45th | 3.629⭐ | 95🧑⚖️ |
| Mood | 268th | 3.107⭐ | 91🧑⚖️ |
| Given | 146🗳️ | 192🗨️ |
Edit: Works now! Gonna check it out
:purple_heart: :dart: :frog:
gg :dog: :dog:
* Feedback-wise, it would've been great to have a sound effect or visual indication of an exchange firing off, as well as how that exchange turned out. It was sometimes difficult to notice the countdown expiring due to this and the poor UI.
* The controls would've been more fluid if you also offered keybinds and a skip-dialogue action.
* Enemy actions were sometimes rather unpredictable.
As for the enemy actions, they are all a defined pattern. They will always start with the same move, and use the same sequence at any time you play the game. Can't get more predictable than that :P
This is an interesting game. I like the multiple overlapping rock-paper-scissors mechanics, but the current implementation of it is a combination of random guessing, trial-and-error, and rote memorization...
Other people have mentioned this, but the lack of sound effects or other UI feedback harms the gameplay experience. Combined with the time-limit, this makes the game rather confusing at first.
But the music is pretty good! It suits the pacing of the game particularly well.
More than anything, the size and scope of this game is really quite impressive.
Like many though, I struggled with the combat system. 5 seconds just isn't enough while you're still learning the strengths/weaknesses. Maybe if the timer started at more like 10 seconds and got shorter as you advanced to further levels? Also, as someone else mentioned, audio cues for the timer would help.
Still a fairly solid entry for a compo. It has more content than a lot of jam games. So good job!
quite a funny game you made there :)
Well done.