A Tale of Freedom by sohakes
Entry to the Ludum Dare 46 game jam with the theme: Keep it alive.
This game is a singleplayer stealth adventure game about a prisoner escaping to bring the truth to all the people about the king. Keeping alive is keeping the truth alive.
Avoid the guards, talk to the people and escape to the rebel camp to dethrone the infamous king of the land.
The game is made in Unity and was made in 72 hours in April of 2020. The vast majority of scripts, sound design, level design, and the concept were made by Eduardo Pinheiro, Guilherme Marques, Rafael Tomazela and Vitor Kusiaki. We are a team of Brazilian developers that happen to make games.
We created the menu song from scratch using LMMS, and used a remix of public domain sounds to create the other assets. We also used Kenney's assets for most of the 3D assets.






| Youtube | https://epinheiro.itch.io/a-tale-of-freedom |
| Youtube | https://epinheiro.itch.io/a-tale-of-freedom |
| Original URL | https://ldjam.com/events/ludum-dare/46/a-tale-of-freedom |
Ratings
| Overall | 1930th | 3.175⭐ | 22🧑⚖️ |
| Fun | 1337th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 1867th | 2.95⭐ | 22🧑⚖️ |
| Theme | 2166th | 3.053⭐ | 21🧑⚖️ |
| Audio | 1389th | 2.775⭐ | 22🧑⚖️ |
| Mood | 1886th | 2.974⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 19🗨️ |
Parabens ai pelo jogo.
Having to skip through all the intro texts every time you are caught is a little bit annoying. And a minor issue: When playing in fullscreen (full hd) then texts in the main menu and the about screen are not fully visible
Unity has a built-in pathfinding system to use, the outline effect was adapted from a open source project from the community, the Cinemachine package was used to make camera dynamics in the beginning cutscene, and the dialog system used is adapted from a open source project I am currently working on.
These are tools we used to construct the game as you see it.
But, surely, there are several other code, assets and game design that was created from scratch in this 72 hours. The enemy rudimentary IA (routes and behaviour), movement controller, plot, the level design, concept, sound design, sound sampling, sound controllers (whisperers and heartbeats), main menu music composition, User Interface icon design.
Soon we will open the project source code to anyone that was curious in how we made this game. We will, as well, write a richer itch.io page to describe what we done and the tools used. Feel free to see it and ask about anything :)
But if you add skippable dialogues, do @ me. I'd love to be able to play it again!

The camera work was really good and I never encountered any view obscuring glitches, well done! What I'm not sure is the overall speed of the game, it is much faster then your common stealth game, but also it is not really that hectic or preassuring. I cannot put my finger on it precisely, but I think that there's definitely room for improvement. Maybe also give the player more viewspace? Not sure, should it struck me later I definitely come to tell you! :)
Overall pretty solid entry, everything worked well, controlled easily, camera felt nice, and I like the take on the theme! Thanks for this game, I enjoyed it!