Keeping Itt Alive by ashashza

I've picked up Nuclear Throne recently and have been wanting to try make a top-down game ever since. LD seemed like the perfect time!

I'm pretty happy with how most of this turned out. I was able to get the movement & enemy fundamentals down on day one and could spend the rest of the time jamming on levels and story.
While I did the code & art, I didn't make any of the audio for this jam.
I'd love to hear what you thought of this, so please drop a comment.
Thanks for reading... looking forward to playing what everyone made!
| Youtube | https://ashashza.itch.io/ld46 |
| Youtube | https://ashashza.itch.io/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/keeping-itt-alive |
Ratings
| Overall | 45th | 4.25⭐ | 34🧑⚖️ |
| Fun | 27th | 4.281⭐ | 34🧑⚖️ |
| Innovation | 128th | 4⭐ | 34🧑⚖️ |
| Theme | 900th | 3.797⭐ | 34🧑⚖️ |
| Graphics | 432th | 4.167⭐ | 35🧑⚖️ |
| Humor | 103th | 4.094⭐ | 34🧑⚖️ |
| Mood | 356th | 3.891⭐ | 34🧑⚖️ |
| Given | 39🗳️ | 36🗨️ |
- Graphics
- Nice musics (even if they're not made by you :P)
- Gameplay is simple but efficient
- Controls are intuitive
- Difficulty progression was neat
10/10 for me! Good Job!
It took a bit of time to get used to the attack patterns (Those mantis' are real jerks!) but its cool that your attack can also be used to defend. I also used the rocks as moveable barriers which was great!
Sometimes the heart drops were flung outside of the level which is particularly sad when you have one hit left and a ton of enemies to take out XD
Well done on getting so much done by yourself!
@andret0701 Hehe, those legs ... at some point I fixed bugs with how they moved but it was way funnier with the bugs, so they stayed :stuck_out_tongue:
@gus-goucher thanks! I'd love to help correct the lack of chameleons on consoles :)
@arcayn thanks, thrilled you like the "UI". I had fun building it... and eating it... and building it.
@hexiez123 it's really nice to hear that you appreciated the world-building. Some of my favourite games do a stellar job at it and it's something I'd love to get better at.
@ommadawn Aw thanks. I've died in those waters soooo many times :O
@krystekku Wooo, glad you liked it!
@bionikmonster Yeah!! so glad you kept going and got to see the end. Thanks for the praise.
@pusheeneiro Thx, will be sure to send Ott your regards.
@blacksheepza Thanks! Seems like both our jams got some wicked leg action going on. I hear you on the attack patterns, I wonder if I should have cut 1/2 enemies and explored the others more through the level designs. Those heart drops!! Initially there were none and it felt too hard, so I snuck them in at the last minute (along with some physics-flinging bugs :P)
Unfortunately I couldn't get very far, the bullets moved a little to fast compared to the frog movement.
Would've been cool if he could leap.
Love the artsytle and the leg animation.
Eating the speech bubbles is a neat idea.
@harker thanks! :tongue: :speech_balloon:
@physi3 that's nice to hear, I've been trying to improve how my characters control.
@narom42 Ye, a few folks have found the game too difficult (or too difficult too quickly perhaps). Given more time, I would have liked to improve the camera movement, so that's a good suggestion.
@owen-rees Thanks Owen!
@local-minimum thanks for taking the time to give that input. I'm glad you appreciated the randomised rooms... I personally found that it increased my enjoyed while playing a bunch. Nice suggestion for the replay!! I wasn't happy with the "Press R" thing but didn't come up with a better idea during the jam.
@rkhadder <3
@risist Your comment made my day. I'm so stoked that you got to experience the boss fight... I reckon the difficulty is high enough that most players won't get that far ... congrats on getting there! The legs are just Unity LineRenderers that target some points (one of which tracks the ground and adjusts it's position when it's too far from a given point). I'd be happy to share example project / code with you if you'd like.
I loved the movement on the character, and the diegetic UI is such a nice touch. I know you said you didn't make the music, but good job on picking it. It suits the gameplay well.
I struggled to get past the second level (lol, bad at this), but I'm keen to go back and give it another go.
@risist No sweat, you can check out a repo here: https://github.com/anubisza/LD46Legs. You'll need Unity 2019. Feel free to hit me up if you have any questions.
@add-an-a Hey +A! Hope you guys are keeping swell. Thanks for the kind words on UI & tunes. Ye, I worry that the difficulty curve (or lack thereof) isn't right. I wanted Ott's journey to be challenging but I think it starts out too tough and doesn't build enough intrigue for most players to stick around for the story. If you do give it another go ... there are treats at the end!
Here's my playthrough of it: https://www.twitch.tv/videos/600651095