Degrimer by Beebo Studios

Dirty laundry can only be fought one way: By the power of the Proper Man! He will degrime all stains.

Controls
- A - move clockwise
- D - move counterclockwise
- Space - jump
- Mouse - aim
- Left Mouse Button - shoot bubbles
Evade the Gilbs and Muds and their Master! Degrime them with your bubble breath!
https://www.youtube.com/watch?v=QkeSn1zdXpI
Credits
- Bastilo - Code
- Tekses - Art
- Lumue - Music and Sound
- Purrseus - Implementation
Ratings
| Overall | 1134th | 3.273⭐ | 46🧑⚖️ |
| Fun | 956th | 3.216⭐ | 46🧑⚖️ |
| Innovation | 710th | 3.42⭐ | 46🧑⚖️ |
| Theme | 344th | 4⭐ | 46🧑⚖️ |
| Graphics | 817th | 3.534⭐ | 46🧑⚖️ |
| Audio | 717th | 3.256⭐ | 45🧑⚖️ |
| Humor | 180th | 3.756⭐ | 45🧑⚖️ |
| Mood | 1256th | 2.93⭐ | 45🧑⚖️ |
| Given | 96🗳️ | 50🗨️ |
Character controls felt a bit sticky at times, mostly the jump, but other than that, was great!
"Good, clean, humorous play with a cohesive concept for the theme."
The player character is easy to keep track with the color choice and size. The machine ridges braking up the loop were a good level design decision!
The two things that hurt the play most were:
-Tracking player bullets. The clear bubbles, their size relative to the arena and the obstacles, and their velocity weakened the experience, mainly during the spin cycle. I felt like I was blowing, well, bubbles, and not bullets of bleachy justice.
-The Camera choice. Overall it isn't bad, but for the majority of the play, the main obstacle/enemy isn't present onscreen, even running up to the top and all around the arena it was difficult to keep in-focus. This lack of presence acts against the player's main goal/focus. The henchmen help bring a bit of focus back, so overall not a huge problem.
It wasn't clear if the player had health or not at first. I went back and intentionally had the grime hit me and watched the screen until I died. Got the proper endscreen!
Good job balancing health replenishment and the pacing is great. switching between the two modes is a great idea, I would love to see a forecasting system for that.
Bonus Points for Jorgen Von Pink Mr. Clean and cats in a washing machine.
A lot of impressive variety here for a gamejam, I really liked the second phase of smaller enemies homing in

It also felt a bit hard to control with the speed at which it was rotating.
Overall, nice entry!
Just a few minor things, like I didn't notice a shooting animation and the character doesn't face the way he is shooting, and there's not that much visual feedback when you hit the boss. I also had no idea I was supposed to kill the big monster initially. I think maybe a health bar would be nicer than the red number. I also didn't know what the blue things were for.
That all said, I really like this entry - unique concept, and I like to see jam games with voice-acting (although I didn't understand anything the character said!). I found it quite fun, and it definitely has potential. Nice end-screen :)
Only thing that bothers me is that when washing mashine was spinning, aiming did not work as I expected, but maybe it's supossed to be like that.
Also I don't know what blue collectables are.