Cubyrinth by kezhaar
Cubyrinth is an atmospheric Puzzle/Exploration game.
If you quickly want to know what it's all about, check the Youtube video below!
The level is constructed like a Rubik's Cube, where every sections can lead you anywhere if you choose the right button to press.
The game is compatible with Oculus Rift and firstly attend to be an impressive concept in VR, it's playable without an Oculus Rift too. Right now the experience is still a bit nauseous in VR, we recomend you to test without the Oculus if you play for an extended time. We will fix it later and add a proper version on Oculus Share!
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Theme: we chose to focus on "Two Buttons" theme, any action you can make is with pressing a two buttons terminal.
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Controls: WASD (or ZQSD) and mouse to move, shift to run, space to jump, mouse click to activate buttons. You can also use a X360 controller (A to press button, X to jump, trigger to run and back to reset Oculus position).
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Directions: You have to open the 3 doors on the bridge in order to complete the game. These 3 doors need to be openned in the right order (since opening one closes the way to another one). The first one is in a sci-fy styled room, the second after a big labyrinth and the third after a serie of jumps from the high pillars. All of these door openers are accessible from the first section (the one with the red tower) so you mainly have to run across section 2 and section 3 to unlock the right paths. We also left some unexpected routings with funny exlpoits when we realized how hard the game will be! :)
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Challenge: there is a chrono at the end of the level if you want to speedrun it! Kezhaar did it in 15 minutes so try and beat him!
Thanks to everyone who takes the time to play it!
Made by
@tentacode - code, animation, VR support
@kezhaar - design, audio and graphic ressources
Known bugs: nauseous in VR, buttons can be hard to focus, there is a lacking respawn point that can make you spawn upside down. Please tell us in the comments if you find more so that we can fix them in a future version.
If you quickly want to know what it's all about, check the Youtube video below!
The level is constructed like a Rubik's Cube, where every sections can lead you anywhere if you choose the right button to press.
The game is compatible with Oculus Rift and firstly attend to be an impressive concept in VR, it's playable without an Oculus Rift too. Right now the experience is still a bit nauseous in VR, we recomend you to test without the Oculus if you play for an extended time. We will fix it later and add a proper version on Oculus Share!
---------
Theme: we chose to focus on "Two Buttons" theme, any action you can make is with pressing a two buttons terminal.
---------
Controls: WASD (or ZQSD) and mouse to move, shift to run, space to jump, mouse click to activate buttons. You can also use a X360 controller (A to press button, X to jump, trigger to run and back to reset Oculus position).
---------
Directions: You have to open the 3 doors on the bridge in order to complete the game. These 3 doors need to be openned in the right order (since opening one closes the way to another one). The first one is in a sci-fy styled room, the second after a big labyrinth and the third after a serie of jumps from the high pillars. All of these door openers are accessible from the first section (the one with the red tower) so you mainly have to run across section 2 and section 3 to unlock the right paths. We also left some unexpected routings with funny exlpoits when we realized how hard the game will be! :)
---------
Challenge: there is a chrono at the end of the level if you want to speedrun it! Kezhaar did it in 15 minutes so try and beat him!
Thanks to everyone who takes the time to play it!
Made by
@tentacode - code, animation, VR support
@kezhaar - design, audio and graphic ressources
Known bugs: nauseous in VR, buttons can be hard to focus, there is a lacking respawn point that can make you spawn upside down. Please tell us in the comments if you find more so that we can fix them in a future version.
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.58 | 275 |
| Audio(Jam) | 3.70 | 154 |
| Fun(Jam) | 3.18 | 498 |
| Graphics(Jam) | 3.46 | 518 |
| Innovation(Jam) | 3.74 | 124 |
| Mood(Jam) | 3.61 | 218 |
| Theme(Jam) | 3.00 | 924 |
Also not entirely sure about how it fits into the theme (oh wait, is it because the screen thing has two buttons on it?)
Yep, "Two Buttons" is because every terminal in the puzzle has two buttons. Enjoy this mind breaking little level ! Try it in VR if you have an Oculus.
You should be able to control it "FPS Style" (QSDZ, shift for run, space for jump, mouse click for interaction) or with an Xbox 360 controller.
The mood fits perfectly with the gameplay.
Controls seems a little bit on the slippery side.
Maybe you should block the player while the cube is rotating tho, cause i managed to pass from the "factory" to the "labyrinth" while the cube was rotating :)
Death after that spawned me upside down ^^
p.s. the buttons are hard to press sometimes
There is a chrono at the end, anyone wants to speedrun it ? We challenge you !
The first one is in a scify styled room, the second after a big labyrinth and the third after a serie of jumps from high pillars. All of these door openers are accessible from the first section ( the one with the red tower ), so you mainly have to run across section 2 and section 3 to unlock the right paths. I also leave some unexpected routings with funny exlpoit when i realize how hard the game will be :)