CellForm by watswat5
You are a space sheep herder, and you must feed your carnivorous space sheep flock. Hunt down the "food parcels", but don't become one yourself MUWAHAHAHAHAHA!
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4/20/20: I added support for R+Right Click and Shift+Right Click as well as CTRL+Right Click for surrounding enemies.
Ratings
| Overall | 470th | 3.484⭐ | 33🧑⚖️ |
| Fun | 367th | 3.484⭐ | 33🧑⚖️ |
| Innovation | 109th | 3.95⭐ | 32🧑⚖️ |
| Theme | 515th | 3.688⭐ | 34🧑⚖️ |
| Graphics | 876th | 2.823⭐ | 33🧑⚖️ |
| Audio | 263th | 3.468⭐ | 33🧑⚖️ |
| Humor | 487th | 2.815⭐ | 29🧑⚖️ |
| Mood | 605th | 3.107⭐ | 30🧑⚖️ |
| Given | 44🗳️ | 36🗨️ |
I made it all the way through the tutorial and I found it difficult to keep all the moves in my head. I think the tutorial itself was good in how it introduced things to you one-by-one, but I'm not sure how to remember them when in a hurry.
I dig the sorta trappish beat you got going on as the BGM here too. Nice work!
The game is pretty fun, it's a good use of some nicely implemented flocking mechanics. I think the game goes a little too fast for me to be able to use the surround feature, so I abused level geometry instead. Discovering the boss fight was a nice moment too, well done. I didn't really want to go through the small grid until I absolutely had to...
I beat it and then it restarts. Most annyoing thing, the sheep getting stuck in the tight grid area to the bottom right. But other than that it plays pretty good.
Well done!
Couldn't get passed the big swarm inside the grid geometry but saw I could use the level to my advantage if I were to try it again.
Consider polishing it and developing the concept further!
Two suggestions:
1. The "gun" (or whatever is this thing that you shoot with left clicks and select the mode with the mouse wheel) doesn't add much to your design.
2. I found the controls a bit difficult to grasp, especially when using keyboard keys other than WASD/arrows. I think this could work better: left click to move the herd; right click to make the herd circle. Do these clicks on the player itself to call the herd to tour position or to circle yourself. If you want to keep the "gun", middle clicks should work.
Thanks for making and sharing this game! I enjoyed playing it!
1. The guns were supposed to come in with some puzzle mechanics later on, but time didn't allow it. I plan on adding a few puzzle mechanics and making a complete game later.
2. I was trying to keep controls similar to some standard RTS ones so it'd feel familiar (going for the hybrid genre here), but a lot of RTS button combos (mainly with shift and control) mess with the browser. I like your suggestion! It's cross-platform, clean and no weird button combos.
One thing I'd change is the trigger range for the enemies. It is difficult to approach them horizontally without making the whole group swarm at you, but if you accidentally approach a group vertically, they'll trigger even before you can see them.
Oh, and a "skip tutorial" button wouldn't go amiss. It's great to have it the first couple of times, but later on it's just slows me down if I want to try the main level again.
All in all, a really solid entry. I had fun playing it. ;)