GRAVITY. by ben657


-- GRAVITY -- (Play in your browser!)
Gravity is a game about keeping your ship and it's crew alive! All the instructions are in game when you start, controls are Cursor and Left Click only. Have fun!
I really wanted to get some progression features into this, there's a lot of code ready and waiting to have upgraded ship parts. Better fuel efficiency, thrust speed, resource collection speeds. But time just didn't allow unfortunately.
Hopefully I got across the main mechanic though, which was surviving the void of space and dodging those damn asteroids!
| Youtube | https://ben657.itch.io/gravity-ld48 |
| Youtube | https://gitlab.com/ben657/gravity |
| Original URL | https://ldjam.com/events/ludum-dare/46/gravity |
Ratings
| Overall | 353th | 3.605⭐ | 45🧑⚖️ |
| Fun | 314th | 3.558⭐ | 45🧑⚖️ |
| Innovation | 204th | 3.721⭐ | 45🧑⚖️ |
| Theme | 490th | 3.709⭐ | 45🧑⚖️ |
| Graphics | 681th | 3.174⭐ | 45🧑⚖️ |
| Mood | 571th | 3.151⭐ | 45🧑⚖️ |
| Given | 60🗳️ | 50🗨️ |
Fantastic physics engine. I've tried developing space/gravity simulators in the past, and they're certainly not easy to get right. You got that.
Definitely very difficult controls...at first. Got really far at one point once I learnt the best timing to fire the thrusters. Once you work out the engines, the rest of the physics kick in and everything makes sense.
That said, I still found achieving an orbit to be nearly impossible. I think you have a fun game without the resource management. Think of an endless runner with your controls. Your score will be how far you manage to fly your ship. A game about achieving maximum speed/distance for minimal force and energy. That's the magic of slingshooting right?
Finally my Kerbal Space Program time was worth it
:star:
at first i didnt realized that i can zoom out with the mouse wheel,... (but maybe because i havent read it :-|
congratulations and keep it up!
Good idea to place planet in the row for accelerate ship speed! To infinity and beyond!
And I was suprised when misclick on planet — shows info about planet, cool!
A good tip though, focus on the _opposite_ side of your orbit, it's a lot easier to control that by slowing down or speeding up than the peak of the orbit close to you!
The only thing that it misses a lot in your game, it is the sound design, it would have been to have sounds to get some feedback.
Overall good work !
Sound design I honestly just completely forgot until I started playing other people's games and realised mine had none :scream:
It really made me want to play Kerbal again, tho haahaha
The game could use some sound Fx, tho "No sound in space", sure, but you are controlling the ship and a lot of noise happens inside the ship...
Except for that, GREAT GAME!!!
For me it was a 5Star game ^^
It was a little bit difficult though to get proper orbits..... Having a slowmotion feature (again inspired by osmos) and stronger thrusters would help probably.....
@kfischer-okarin the slow motion idea is really cool actually, might have to add that if I carry on after the jam ends. I do have plans for upgrades for the thrusters and such, even possibly an orbit auto-correct but I have no idea how I'd balance that honestly.
I often got thrown out of the orbit zone just a little bit, disrupting the fuel/oxygen collection.
I'd probably like the thrusters to be a bit more powerful, at times I felt like a rock floating through space, unable to do anything.
The ability to pause and/or restart would be useful. I managed to lose all fuel and oxygen, and I kept floating.
Overall, awesome game!