Much Gold by WitchLake
------Description------
You know goblins right? You also know how hungry they are for gold! Right?! And GROWING their fortune!? ... RIGHT?!
If you enjoy dungeon crawling, side scrolling buggy cameras, diamonds, tables, stone, pizza or taxes, this game is for you!!!
------Story------
The great goblin king is annoyed of the ridiculous amount of his fortune. As always the heroes are taking all the loot for themselves! Damned! Does he's gonna get the gold by by himself? Of course not... You're gonna do it!
Loot all the rooms and get the treasure back to your greedy king!
------Accounting-----
VAT : 7.6%
Gold bounciness : 56.34%
Goblins revenue share : 12.3%
For any complaints about score and loot sharing please send mail to chief-accounting@goblins.com
------Controls------
Joystick (We used XOne driver on OSX)
Left stick : Left/Right
Button 0 : Jump
Button 1 : Drop the bag
Button 2 : Action
Start : Reset level
Keyboard
A/D: Left/Right
Space : Jump
"o" : Drop the bag
"i" : Action
Esc : Reset level
------Credits------
Concept art, Illustration, Props
Charline Saucy, Swan Keller
Character design, Animations, UI design
Arthur Bourquin
Sound Design, Music, Sound programming
Raphaël Tuor
Gameplay programming, UI programming
Dan Bourquin
Game Design, Level design
Romane Donnet
You know goblins right? You also know how hungry they are for gold! Right?! And GROWING their fortune!? ... RIGHT?!
If you enjoy dungeon crawling, side scrolling buggy cameras, diamonds, tables, stone, pizza or taxes, this game is for you!!!
------Story------
The great goblin king is annoyed of the ridiculous amount of his fortune. As always the heroes are taking all the loot for themselves! Damned! Does he's gonna get the gold by by himself? Of course not... You're gonna do it!
Loot all the rooms and get the treasure back to your greedy king!
------Accounting-----
VAT : 7.6%
Gold bounciness : 56.34%
Goblins revenue share : 12.3%
For any complaints about score and loot sharing please send mail to chief-accounting@goblins.com
------Controls------
Joystick (We used XOne driver on OSX)
Left stick : Left/Right
Button 0 : Jump
Button 1 : Drop the bag
Button 2 : Action
Start : Reset level
Keyboard
A/D: Left/Right
Space : Jump
"o" : Drop the bag
"i" : Action
Esc : Reset level
------Credits------
Concept art, Illustration, Props
Charline Saucy, Swan Keller
Character design, Animations, UI design
Arthur Bourquin
Sound Design, Music, Sound programming
Raphaël Tuor
Gameplay programming, UI programming
Dan Bourquin
Game Design, Level design
Romane Donnet
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.55 | 292 |
| Audio(Jam) | 3.57 | 207 |
| Fun(Jam) | 3.55 | 214 |
| Graphics(Jam) | 4.21 | 123 |
| Humor(Jam) | 3.32 | 202 |
| Innovation(Jam) | 3.45 | 286 |
| Mood(Jam) | 3.33 | 411 |
| Theme(Jam) | 3.55 | 645 |
That being sad, the game was fun and there's a lot of room for expansion with the idea I think. Good job :)
Would crash again.
+1 because you play a gobelin!
Nice entry
Liked the mechanic, but very easy to mess up, when you don't know what the level will look like.