Mr Ballman by MrSchlag2
Charge your energy and shoot enemies !!
Tools : - Godot 3.2.3 - VS code - Piskel - GarageBand
| Youtube | https://mrschlag.itch.io/mr-ballman |
| Youtube | https://www.dropbox.com/sh/4ypoxd4rlvjmh72/AADNaCj_AQMeuz2Y4hg4T1nfa?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/47/mr-ballman |
Ratings
| Overall | 207th | 3.589⭐ | 30🧑⚖️ |
| Fun | 197th | 3.536⭐ | 30🧑⚖️ |
| Innovation | 218th | 3.518⭐ | 30🧑⚖️ |
| Theme | 80th | 4.107⭐ | 30🧑⚖️ |
| Graphics | 300th | 3.429⭐ | 30🧑⚖️ |
| Audio | 31th | 4.056⭐ | 29🧑⚖️ |
| Humor | 294th | 2.563⭐ | 26🧑⚖️ |
| Mood | 327th | 3.1⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |
And the audio is also really good!
✔️ The difficulty is almost perfectly balanced.
✔️ The overall effect during charging with the light and sound effects is very well made.
➖ I would have liked to see a few more enemy types, but overall very well done.
Good idea with the charge and shoot mechanic, very easy to get into and clear how it works with the nice 'tutorial' when you start the game. The simple but nice graphics look and feel great and also fit with the music and sound effects.
Adding the current and total number of waves to go really made this feel better for me and I wanted to finish it, I really liked that over infinite waves here, so thanks for that!
That was fun :)
Thanks to have played my game ! it's always a great satisfaction after 48h of hard work to see people playing and enjoying your game. Also, thank you for all your feedbacks I really appreciate it !
Some ways for improvement : Better accuracy at low speed, better indicator of low energy, more enemies, changing rate/power depending on speed
@freeworld I'm glad you said that ! For this ludum I wanted the player to understand the principle and controls easily in game. I also wanted an indicator of progression. Those two guidelines, I think, are keys to provide a great game experience to the player especially in the ludum dare context.
Thanks !