The Protector by James Gillespie

[raw]
made by James Gillespie for Ludum Dare 46 (COMPO)

The Protector

​A game made in 48 hours for Ludum Dare 46 Compo.

Protect the village by venturing out each day and collecting resources and fighting monsters. If the village runs out it will die. How many days can you keep it alive.

WASD to move

Mouse Aim for Combat!

Annotation 2020-04-20 000927.png

Annotation 2020-04-20 000819.png

Ratings

Overall 590th 3.368⭐ 21🧑‍⚖️
Fun 400th 3.447⭐ 21🧑‍⚖️
Innovation 579th 3.211⭐ 21🧑‍⚖️
Theme 517th 3.684⭐ 21🧑‍⚖️
Graphics 239th 3.842⭐ 21🧑‍⚖️
Audio 690th 2.667⭐ 20🧑‍⚖️
Humor 732th 2.281⭐ 18🧑‍⚖️
Mood 480th 3.25⭐ 20🧑‍⚖️
Given 25🗳️ 6🗨️

Feedback

dob
20. Apr 2020 · 03:25 UTC
Graphics are really great. I had a very hard time figuring out how to fight or collect resources. I managed to chop some wood, and one time I got some metal, but I wasn't sure what control I was hitting or what I was doing that caused that to happen. I think some better instructions or more obvious feedback on actions would be useful. It didn't seem possible to fight, but I know it must be. I tried moving, swinging, clicking, etc., and couldn't tell if I was doing anything. Fun concept and really pretty, just a little confusing.
20. Apr 2020 · 03:40 UTC
The idea is very interesting, and the art looks nice
That would be nice if it had a bit more juiciness, like flashing monsters when hit, faster hit with sword, and the numbers like "gold +2" after enemy dies would be very handy
🎤 James Gillespie
20. Apr 2020 · 03:54 UTC
Yeah I agree some juiciness and feedback for the player when they perform actions would be good. Thankyou for the comments :)
psychic_ash
20. Apr 2020 · 12:50 UTC
Good execution. There were a few errors from the log in the background. I got a screen shot of it but it didn't affect gameplay I don't imagine. The Graphics were pretty good. I like the shading you put into it and
PronomicalArtist
20. Apr 2020 · 13:46 UTC
Very cool! Played until day 11, just to see if there was like an ending or something. Enjoyed the game a lot.
I really liked the minimap was quite useful. Very good gameplay loop!

If there was anything I could point out as something to work on; Wish the enemies had different drops of gold or ramped up in difficulty. The music could be more interesting and maybe have some in the town area too.
njm_games
20. Apr 2020 · 14:52 UTC
Nice game, reminds me of the mines in stardew valley. Cool concept, and great art.
Lestat
20. Apr 2020 · 22:55 UTC
Cool graphics. Fun and fits the theme. Good job!
gquibao
21. Apr 2020 · 16:03 UTC
Good visuals and great concept! Loved it!
bereg
21. Apr 2020 · 19:56 UTC
Nicely done. The idea is great, it just needs some polishing.
Devesh Sharma
23. Apr 2020 · 16:35 UTC
Nice concept,really liked it, with some polishing, it can be even better
kiguel182
24. Apr 2020 · 19:00 UTC
Really liked the graphics and the concept. It has a nice gameplay loop.
Linky439
24. Apr 2020 · 19:28 UTC
Nice game!

I did run into some trouble though... I can see errors pop up in the command windows behind the game every time I "kill" something =>
" At: servers/physics_2d/physics_2d_server_sw.cpp:409
rock hit
ERROR: Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead."

And I can't seem to pass day 3... ? On the previous day, the wizard asked for 41 golds and 1 iron, I had around 90 golds and 12 irons but the village didn't have enough resources?

Otherwise, a solid entry! The graphics are nice (even if it lacks a bit of animation), the audio is a nice touch. I'd have been nice to have a different sound effect when we hit the enemies than when we get hit, but it's fine this way.

Overall, a nice little game. Congrats!